September 2008 challenge: “The length of a piece of string”

Tower Climber - Pictures of My Main Char

Posted by Akake on 2008/09/07 19:09



Sprites for my Main Character, Friba. Yes, she has lots of hair.

And... If the image doesn't load, I'd appreciate a little help getting it to. It isn't in the previews of the post anyway... ^^;
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EDIT:Never mind, got the image to load! ^_^

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Tower Climber - The day so far...

Posted by Akake on 2008/09/07 18:55

Well, still working on getting the player control tests done, but with the amount of things I have to implement to make that happen, this is the bulk of the dev time. XD

I've gotten on to the point where I'm creating the game world. I've gotten Python to import my polygon collision and game entity modules, as well, which I got confused with because they are in a subdirectory of the directory my test script is in.

I probably won't have the test script up and running until sometime early tomorrow, but you never know! ^_^

I've been kinda sidetracked today, but at the rate I'm going, I'm very confident that I'll finish.

I've tweaked the main character's sprites, and gotten a few extra in there. If I add any more at this point, they'll be "Idle" poses for when no buttons have been pressed for a little while.

I'm thinking of uploading a sheet of her sprites, too, to see what everyone thinks of her.
I'm getting pretty good with Inkscape ^^

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Bungee Manager - Something on the way

Posted by Woodwolf on 2008/09/07 18:41

OK! I have an idea and it seems both simple and nice enough for programming it in a week: a kite flying game. Something smooth and relaxing. I think I'll have my first "conceptual screenshot" in a few hours, as soon as I get the basic physics system working.

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Tower Climber - Design Revisions

Posted by Akake on 2008/09/07 17:41

I've looked over my plans, and I've found a hole:String as an item. :P

I'm thinking I'll simplify my concept a bit by removing the limit on player string. I think it'll be generally beneficial to me to do so. I may also remove player-created string bridges.

Officially speaking, I'm putting both on a "If I have time" list. I have to study for a test this week, so I'm going to be very busy. I'm confident I'll finish, but I'm going to really have to work hard and not get side-tracked.

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Allefant 7 - no idea yet

Posted by allefant on 2008/09/07 15:46

This was the theme I disliked most, after dust bunnies. Oh well. Some ideas I had so far:
  • An adventure game where the hero is on a quest to figure out the metaphorical length of a piece of string.
  • A puzzle game, where in each level you have to resolve a space-time singularity by adjusting the length of closed strings in order to localize tachyons around it. (See wikipedia entry on string theory.)
  • Platformer where you play a ball of wool made of many pieces of string.
  • Some more which all require the use of box2d or chipmunk which I want to avoid.

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Tower Climber - String Physics... | 22 Steps, with 2 Already Done

Posted by Akake on 2008/09/07 14:14

I think I might be the only person making a non-puzzle game that doesn't use any actual string physics...

Anyone else out there making an Action/Adventure game without string physics? XD

I've also uploaded a pic of my game's protagonist. I've gotten all of her sprites done, too.

*Loves Inkscape because he can do decent work in it very quickly*

I'm currently going to be testing out my graphics and controls, just to make sure it all works.

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I'm also going to post my to-do list at the end of "Progress update" entries.

1.Come up with idea (DONE!)
2.Make Sprites of Player Character (DONE!)
3.Test player sprites and polygon collision engine. (Current Task)
4.Fully implement combat engine
5.Make simple enemy sprites
6.Test combat engine
7.Make sprites of enemies
8.Test enemies
9.Make and test enemy spawners
10.Make and test level-scrolling camera
11.Make scenery object sprites and object templates
12.Write code to save and load levels with Pickle
13.Write code to save player game status
14.Write code for creating rope bridges
15.Make Levels
16.Create menus
17.Package Game
18.Testing Version upload
19.Final debugging
20.Final Release


There! I'll be uploading files as I progress as well, including any successful test scripts, so anyone who's curious about what I've been doing can see what sorts of progress I've made.

I'll also be uploading screenshots as I go.

And as for those steps, two down, twenty to go!

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(EDIT) - Fixed the numbering of the steps! I guess I only have eighteen left to go! ^^;
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Kite Story - Any theme but this one!

Posted by alex on 2008/09/07 13:51

Spent most of the day trying to wrangle our awesome idea that fit most of the other themes into this one... to no avail.

Rebecca came up with a usable idea that we're running with. It's small and simple but achievable and motivating, unlike the many other ideas we came up with. Maybe it's just us, but the theme is definitely not working for us this time.

Screenshot shows a mixture of programmer art and a temporary resource ripped from last pyweek, with some string physics that are working surprisingly nicely.

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Roam Unbent, Heartfelt Nightsong - I found the end of a string in my living room

Posted by j-1 on 2008/09/07 13:44

I wonder where the other end is.

Maybe I should go see for myself?

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Tower Climber - The Game Plan!

Posted by Akake on 2008/09/07 10:19

I've come up with a concept for a game.

I woke up really early today (About 3:00 AM where I am), and got some ideas down. Now, I've had a few ideas for this theme, but most are either beyond my abilities (Or at least beyond the point where I have confidence in my abilities), or they lend themselves best to arcade-style games, which I wanted to avoid in this challenge. Some, like mouse wrangling, could go either way, others would involve a wee bit TOO much geometry, such as the "Bionic Commando-style" idea.
I have a plan, though.

Most of the more fun concepts I came up with involved lots of silly made-up words (Like "Hoozpicket" or "Frobnitz"), and I chose one of those ideas.

I do not have any art yet, as I've been working on my collision detection. I plan to use pygame.Rect for game entities, and a polygon-based collision system for the playing field.
This will work by checking whether any of the lines in the polygon pass through the entities' collision rectangles, which will be checked by checking whether the point on the line that falls on the horizontal center of the rectangle is inside of the rectangle.

Work thus far has been promising, and by that, I mean that I have been able to find the point on a line for a given X or Y coordinate.
It may be a little early to judge, but I think I have severely underestimated my proficiency with geometry.I'll have some concept art up as soon as I have my collision system done. ;)

The game centers around a race of people known as the Freebnots. They are a tiny people who build their cities out of string and little bits of wood. The Freebnots stand about six inches in height, and tend to have auburn or brown hair, with deep blue or brown eyes. They dress in clothes made of bits of material they lift from "The Giants" (IE:Humans ;)), with the most wealthy among them dressing in faux fur. They dwell in cities high up in the trees, in buildings made up of bits of wood held together with string in an elaborate system of knots. They speak in English, but use their own sorts of names instead of human ones. (IE:They have silly names like Nimbil, Renina, and Yillider)

The game's protagonist is a young Freebnot woman named Friba. She is a treasure hunter, and the game is about her search for a great treasure:The Crystal Pearl. This "treasure" is, in fact, an opalescent glass marble, but these people are six inches tall and live in trees. To them, it's is a priceless jewel. ;)

While I'm giving physical descriptions, Friba is a bit short for a Freebnot (IE:About 5 and 3/4 inches), and wears a faux fur gown. She has long, thick auburn hair and brown eyes.
She is very tough, and can fight most enemies hand-to-hand. She also carries string, and can use it to tie up enemies and form bridges across gaps. She can also jump impressively.

The levels will be made up of various wood-and-string platforms with string bridges as well. The enemies will mostly be things like squirrels, other Freebnots, and some other whimsical sorts of creatures I haven't thought of yet.

There. Got it all down. :P

And the theme DOES factor in in more than the fact that string is involved, in that the player has limited numbers of piece of string of different lengths. This makes the length important, as the player must use the correct length. :P

Yay for four-in-the-morning ideas! XD

I wish everyone the best of luck! ^_^

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Bungee Manager - STRINGS?!

Posted by Woodwolf on 2008/09/07 09:53

Strings, strings... guitars, nice bikinis, ropes... mmm... Well, I'll eventually come up with an idea, I hope. Anyway, I'll start with a "string physics engine" while I doodle ideas on a paper (eh, I have two hands!)

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