Kite Story Menu

Kite Story

Actually we both live in the wrong hemisphere for this kind of sleep deprivation, but we think it'd help with crunch time, and we believe in a round Earth.

Awards


Least overly complicated
Presented by saluk

Most Metaphysical
Presented by saluk

Barrilete Cosmico
Presented by riq

Best Goodlooking Rope
Presented by claxo

Universe In A Box
Presented by Chard

Give this entry an award

Scores

Ratings (show detail)

Overall: 4.2
Fun: 3.9
Production: 4.4
Innovation: 4.2

Respondents: 42

Files

File Size Uploader Date
Kite Story.zip
Kite Story (Windows .exe)
11.3 MB alex 2008/09/14 09:46
ss3.png
Kite Story Menu
194.2 KB alex 2008/09/14 03:25
kite_story-1.1.zipfinal
Kite Story 1.1 source
5.4 MB alex 2008/09/14 02:54
ss2.png
Catching a sky diver
42.7 KB alex 2008/09/11 16:11
py7_objects.jpg
group shot!
176.2 KB biccy 2008/09/10 11:55
ss1.png
Kite meets bird
15.4 KB alex 2008/09/07 13:46

Diary Entries

Kite Story

What's that? It has a song at the end?

Enjoy Kite Story, a game of satellites, string and helicopters. Windows and Mac OS X binaries available.

4 comments

Flying high

This has definitely been the most relaxing PyWeek yet... having abandoned the complex game-of-the-year idea that just didn't fit this theme, we've settled into this much-simpler game. We've both expressed surprise at how well the game is turning out -- we were both skeptical it would be much fun, but it's turning out to have some nice complexities and tricks. The relative ease of programming has left me a lot more time for gameplay tuning and iteration than usual.

The birds in this screenshot are actually flying backwards. This is due to an apparent artist/programmer world-view difference in what the "native" direction of a sprite should be. The artist, being primarily right-brained, draws all her sprites facing to the left; while the programmer, knowing that the mathematical X axis increases to the right, writes code that assumes right-facing entities.

Clearly this is could become a terminal dilemma, whose resolution will require much negotiation and compromise (of the artist).

5 comments

Game art

Well, I spent the first few days of Pyweek dealing with uni stuff, going to classes, home work, doing assignments, stuff like that. Today I had the whole day to work on game art... This pyweek we're going with a different art style compared to our last game.


33 items not including the ones I had to redraw, I don't think I've ever drawn so much in one day.

Tomorrow I'll work on backgrounds and maybe animation if I have time.

Now excuse me while I go and pass out.

4 comments

String

Well we had to re-think our idea for pyweek since "The Length of a piece of string" just didn't work. Hardly did much yesterday, so here have some concept art
yup...Rope...String...thread.... this is going to be a fun week

2 comments

Any theme but this one!

Spent most of the day trying to wrangle our awesome idea that fit most of the other themes into this one... to no avail.

Rebecca came up with a usable idea that we're running with. It's small and simple but achievable and motivating, unlike the many other ideas we came up with. Maybe it's just us, but the theme is definitely not working for us this time.

Screenshot shows a mixture of programmer art and a temporary resource ripped from last pyweek, with some string physics that are working surprisingly nicely.

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