March 2024 challenge: “Tube”

One fish two fish - ksdgjfb

Posted by Hammish47 on 2024/03/23 09:54

I spent basically the entire week contemplating what to do and bascially just started again from scratch on friday morning, I give myself a 60% chance of finishing

Add a comment

Motion Sickness - Done!!!

Posted by szabolcsdombi on 2024/03/22 22:04

Add a comment

London - Day 6

Posted by Xrunfun on 2024/03/22 21:44

SirBilby created a system of multiple weapons. Additionally, he made some graphics.

I added modifiers to attack effects depending on the weapons used.

TheKing gave up trying to convert the code into classes and functions.

Overall, a pretty good day.

Add a comment

The Boring Game - Day 3-6: Been busy...

Posted by MysteryCoder456 on 2024/03/22 14:24

It's been a while since the last diary entry. I wasn't able to work on the game much these past couple of days, but I was able to catch up.

There is now a simple gameplay loop, along with all the basic mechanics I intended to implement when the jam started. The end of day 2 saw the addition of "views", which act as a sort of score. On day 3, I added a health system and some steam pipes which harm the player. The collision system I initially put in place using pygame.Rects was a bit finicky. I replaced it with a system that uses pygame.Masks instead, which lead to much more accurate and reliable collision detection.

Soon after that, I got to work on creating a bare bones main menu for the game. Naturally, this called for a scenes system to easily manage game states and display the corresponding scenes. So I developed scenes system to easily manage game states and display the corresponding scenes :D

Today, I added test tubes scattered across the roads, which give you an enormous boost in view count in exchange for one health point. I also threw in some hearts here and there for the player to replenish health, as well as some SFX so my game doesn't feel like a pygame example program.

My agenda for tomorrow is to beautify the main menu a bit and tie up any lose ends.

Main Menu
Gameplay 1
Gamplay 2

Add a comment

tube - Friday

Posted by Hennite on 2024/03/22 12:09

Hi, I've mostly done some little pixel art animations for my cityscape, then got distracted by learning Zig because I'm addicted to collecting programming languages. I'm not sure if I'll bother finishing but it was fun to use the week as an excuse to learn pyxel :)

Add a comment

Phantasma's Basic Pipe Puzzle - Day 3-5 Diary Summary: Long gap, but work in progress!

Posted by Phantasma on 2024/03/22 08:19

Apologies for the lack of "Daily" status update, but I've been busy with both work AND this PyWeek project. Here's what has been happening since the last diary update.


Main menu at the start of the game at its minimum is finished. Users can navigate between starting the game, accessing options(empty now), credits(also empty), and quitting the game.

I've also created pipe objects that users can interact with. each pipe on the screen can rotate 90's clockwise and counterclockwise via mouse click by left clicking and right clicking respectively.

Gameplay is currently underway. I mentioned before that this is going to be one of those pipe puzzle games. Currently working on two major hurdles:

First obstacle is checking to see if each pipes are connected to each other

The second obstacle is checking if all the pipes are connected from start to finish. If the player completes the puzzle, the player can advance to the next level.

Once those two major hurdles are finished, I'm pretty much set. Just working on the finer details until the challenge is over.

Add a comment

Tube - day 5

Posted by inkontoasty on 2024/03/21 23:52

busy with moving to new house but managed to have a nice enemy going

Add a comment

Tube Chase - Progress at last

Posted by mr_matho on 2024/03/21 21:51

After a few days of getting nowhere due to being dragged away by paid employment and family life - made progress yesterday


  • Have a game that is still awaiting actual user input interaction, but has set up a way of creating a level from a json file
  • The concept feels like it can turn into a playable game: Tube Chase: place your coppers to catch the mystery suspect escaping on the London(ish) Underground
  • I've got the underlying classes basically built. 
  • Think (?) we might have something playable for the week

Add a comment

The Tube - Wednesday

Posted by Master_cheese12 on 2024/03/21 03:54

Spent hours figuring out how to package my game in preparation for final submission at the end of the week.  Really sucked up all my time.


Video on YouTube: https://www.youtube.com/watch?v=QRuIMy4_hPk

Add a comment

Tube - day 4

Posted by inkontoasty on 2024/03/21 00:04

made the game feel more complete

Add a comment