September 2023 challenge: “Dark matter”
Dark Physics - Game Submitted!
Posted by mit-mit on 2023/09/23 18:10
Lost&Found - Somehow I did something
Posted by Proiz92 on 2023/09/23 15:49
Well, I couldn't exploit all the time, but I managed to do something reducing the working time. I made a text adventure game with some images generated with AI using an online tool called nightcafè.
I'm not sure if it is clear enough. If you play it keep in mind that the prompt should be something like "go west" or "use tool on object".
This is not even close to some games I saw in the past pyweeks, but I'm proud I could partecipate anyway!
Hope you like the concept, hopefully I will make it better in the future!
Untitled Pyweek36 game *Will rename this later* - ....DNF and future plans ahead
Posted by Phantasma on 2023/09/23 14:41
Even though this is going to be another DNF, I will by trying the following in between game jams. I'll be simulating a few practice runs and come up with weekly projects to attempt to create and finish in preparation for next PyWeek game jam. Perhaps by that time, I'll accumulate enough practice and skill to finally produce a good working game similar to that "6-crates" game I've done long ago.
Best wishes to everyone still in this.
Galactic Harvesters - Day 5 - First Release
Posted by cprogrammer1994 on 2023/09/22 19:39
Added an interactive tutorial scene, polished the rest.
I wanted to finish a day earlier in case something goes wrong.
Everything went as planned and I am happy with the outcome.
Blobbing Blob - quite a lot has been done
Posted by heko on 2023/09/22 02:10
- dev team has implemented physics, character movement, block spread, and other mechanics along the way, and a myriad of other important things.
- BGM is here, sfx is still underway
- sprites and animation is on it's last phase
- level design on it's way
Dark Matter Mage - PAINTing a picture of our progress
Posted by coffee on 2023/09/21 22:00
So, with today almost being concluded, here is a little update on our progress:
Today, we added/fixed:
- Some animations
- The last menus
- Lighting
- Room (off-)loading
- A player ability that revolves around gravity
- The first steps of making the HUD look nice
The last steps sadly also mean that our placeholder paint icons had to go... :(
The next few days are (mostly) about polishing and adding the final boss.
Ultra Large Scale Structure - 9/21/23 ULSS Update
Posted by Simulan on 2023/09/21 20:55
Galactic Harvesters - Day 4 - Work In Progress
Posted by cprogrammer1994 on 2023/09/21 19:57
Audio is working, (sort of).
The game is already fullscreen and most of the work was put into the audio, no GIF this time.
The intro is complete (music, animation, timing).
Ranger & Bailey - Not looking good
Posted by Itsbailey-X3525 on 2023/09/21 12:21
The Dark Matters - Day 3
Posted by Squawylaous on 2023/09/21 11:03