September 2023 challenge: “Dark matter”

The Dark Matters - Humans

Posted by Squawylaous on 2023/09/21 06:04

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The Dark Matters - It can walk

Posted by Squawylaous on 2023/09/21 06:03

The creechure can now creech

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Dark Matter Mage - GIN JANG - Progress update

Posted by coffee on 2023/09/21 00:28

In the last few days, we were able to build the basics needed for our game. So we finish this day with (mostly) working movement, shooting, map generation, enemies, and the weird feelings that both of us could use another high school lecture about basic vector math...


However, we are super stoked with our progress so far and kinda start to feel like we have a basic grasp of Panda3D.


Up next is adding the win condition, abilities as well as sketching out how a potential boss fight might look like.

And yes, our placeholder icons are done in Paint. We never claimed to be less than professional.


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Galactic Harvesters - Day 3 - Work In Progress

Posted by cprogrammer1994 on 2023/09/20 18:16

Day 3 - Preview


FInished the background, added beams and the story is mostly complete.

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The Dark Matters - The creechure

Posted by Squawylaous on 2023/09/20 08:53

be nice to it, ok?



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Blobbing Blob - team is zoomin

Posted by heko on 2023/09/20 05:11

letsbuilda is zoomin!


over the past two days we have been working through the movement, physics, rendering, scaling etc etc with sprinkles of issues and PRs.

the theme did jump around from one extreme to the other. We settled with one that allows for simple storytelling.

challenging at times but it's fun. We hope you guys are enjoying this event as well!


hehe smug sliem

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Ultra Large Scale Structure - 9/19/23 ULSS Update

Posted by Simulan on 2023/09/19 22:09

Amazingly, within the first 24 hours I was able to produce an arbitrary number of emergent rotational dynamics which are modeled via a simplified dark matter-mass-velocity model. These galaxies show both clockwise and counterclockwise rotations. This was achieved via first producing a nondeterministic sparsely represented initial state, along with a fine-tuned near-singularity mass condition optimal for studying multi-hour galaxy dynamics. The potential for further study here is immense.

To see the initial simulation video, go here: Spiral Galaxy Structure Formation on Private Supercomputer 1

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Galactic Harvesters - Day 2 - Work In Progress

Posted by cprogrammer1994 on 2023/09/19 17:36

Day 2 - Preview

So far, most of the game logic is working.

  • Canisters can be collected, they jump to the user when close enough
  • Enemy ships wander randomly and can collect canisters by luck
  • The user can select the unlocked Space Ships
  • Particle animations for ship smoke trails, levitation wind, and explosion (well I tried, I know it is really far from an explosion)

Still missing:

  • Laser beams to shoot down the other ships
  • Background stars and planets
  • The rocket assets are not yet used
  • Better than just lambertian shader (yes, shading right now is just a dot product)

I actually expected the list above to be complete by the end of Today.

I spent most of my time bike shedding the base and smoke animations. My project, my fun.

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Dark Matter Mage - Getting the ball rolling...

Posted by coffee on 2023/09/19 11:41

So, after some initial brainstorming and prototyping, our game is starting to take shape, and development is finally in motion.

As the topic 'Dark matter' is very broad and can be applied to (seemingly) almost any context, we decided to create a roguelike top-down shooter centered around a 'Dark matter mage'.

In the first few days, we got most of the basics (movement, combat, map generation) to the stage of 'yeah, I can see how that could work out' and even wrote some tooling to help us create the map segments.

While in the last few PyWeeks we were using Pygame, this time we switched it up by using Panda3D. So far, it is really impressive how much Panda3D provides out of the box.

Right now we hope that we can keep our current momentum.

Asset sneak peek

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The Dark Matters - Day 2 - Art

Posted by Squawylaous on 2023/09/19 05:07

As I am not an artist I opted to use publicly available assets. I spent the majority of today getting all my art assets together. There's a lot of finer details to everything I did today, but it can mostly be summed up with this:

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