September 2023 challenge: “Dark matter”
The Dark Matters - Humans
Posted by Squawylaous on 2023/09/21 06:04
The Dark Matters - It can walk
Posted by Squawylaous on 2023/09/21 06:03
Dark Matter Mage - GIN JANG - Progress update
Posted by coffee on 2023/09/21 00:28
However, we are super stoked with our progress so far and kinda start to feel like we have a basic grasp of Panda3D.
Up next is adding the win condition, abilities as well as sketching out how a potential boss fight might look like.
And yes, our placeholder icons are done in Paint. We never claimed to be less than professional.
Galactic Harvesters - Day 3 - Work In Progress
Posted by cprogrammer1994 on 2023/09/20 18:16
FInished the background, added beams and the story is mostly complete.
The Dark Matters - The creechure
Posted by Squawylaous on 2023/09/20 08:53
be nice to it, ok?
Blobbing Blob - team is zoomin
Posted by heko on 2023/09/20 05:11
over the past two days we have been working through the movement, physics, rendering, scaling etc etc with sprinkles of issues and PRs.
the theme did jump around from one extreme to the other. We settled with one that allows for simple storytelling.
challenging at times but it's fun. We hope you guys are enjoying this event as well!
hehe smug sliem
Ultra Large Scale Structure - 9/19/23 ULSS Update
Posted by Simulan on 2023/09/19 22:09
Galactic Harvesters - Day 2 - Work In Progress
Posted by cprogrammer1994 on 2023/09/19 17:36
So far, most of the game logic is working.
- Canisters can be collected, they jump to the user when close enough
- Enemy ships wander randomly and can collect canisters by luck
- The user can select the unlocked Space Ships
- Particle animations for ship smoke trails, levitation wind, and explosion (well I tried, I know it is really far from an explosion)
Still missing:
- Laser beams to shoot down the other ships
- Background stars and planets
- The rocket assets are not yet used
- Better than just lambertian shader (yes, shading right now is just a dot product)
I actually expected the list above to be complete by the end of Today.
I spent most of my time bike shedding the base and smoke animations. My project, my fun.
Dark Matter Mage - Getting the ball rolling...
Posted by coffee on 2023/09/19 11:41
As the topic 'Dark matter' is very broad and can be applied to (seemingly) almost any context, we decided to create a roguelike top-down shooter centered around a 'Dark matter mage'.
In the first few days, we got most of the basics (movement, combat, map generation) to the stage of 'yeah, I can see how that could work out' and even wrote some tooling to help us create the map segments.
While in the last few PyWeeks we were using Pygame, this time we switched it up by using Panda3D. So far, it is really impressive how much Panda3D provides out of the box.
Right now we hope that we can keep our current momentum.
The Dark Matters - Day 2 - Art
Posted by Squawylaous on 2023/09/19 05:07