GIN JANG - Progress update

In the last few days, we were able to build the basics needed for our game. So we finish this day with (mostly) working movement, shooting, map generation, enemies, and the weird feelings that both of us could use another high school lecture about basic vector math...


However, we are super stoked with our progress so far and kinda start to feel like we have a basic grasp of Panda3D.


Up next is adding the win condition, abilities as well as sketching out how a potential boss fight might look like.

And yes, our placeholder icons are done in Paint. We never claimed to be less than professional.