9/21/23 ULSS Update

Detailed galaxy structure formation using multiple 3D textures with a compute shader to produce a real-time visualization:


Currently due to the specific data requirements exceeding a single F_rgba32 (GLSL image3D's) maximum size, and some really specific low-level implementation details of cross-vendor drivers, this simulation repo may receive a "special" version for platforms which do not meet these lofty compute shader requirements.

(log in to comment)

Comments

Seems really cool. Is there a way for me to know whether my platform meets the requirements? I'm on Ubuntu and I can run the binary. I get the text and I can adjust the settings, but the rest of the window is black.

I'm sure that my compute shaders aren't top of the line. Is that what I should expect if that's the case, just the text and nothing else?