September 2006 challenge: “The Disappearing Act”
Bouncy the Hungry Rabbit - Post-compo release
Posted by richard on 2006/09/24 00:12
- In-game instructions screen
- Fixes to collision detection
- "Normal" game difficulty which lies between easy and hard.
Bouncy the Hungry Rabbit - ADMIN: it's all over, once again
Posted by richard on 2006/09/24 00:03
Again, congratulations to everyone who participated. You wrote a game, that's pretty darned cool :)
Uploads are open again if you'd like to upload an improved version of your game, or a new screenshot. Also list your game on pygame.org - I'm happy for you to use pyweek.org to host your game downloads.
Again, thanks for participating, and I hope to see you back for Pyweek #4 in March '07 (and possibly in January for an off-season challenge :)
ps. please feel free to advertise the challenge in any news services, forums or mailing lists you know about to help get the word out.
Team_Cloudy - full release
Posted by chr15m on 2006/09/23 16:21
Bouncy the Hungry Rabbit - ADMIN: judging rules clarification
Posted by richard on 2006/09/21 22:17
If you can't get a game to work, then consider a couple of guidelines:
- Does the author of the game indicate that it should run on your platform (either implicitly or explicitly)? If they do, and the game does not work because it is broken, then you may penalise them for it if you wish (that is, rate them very low and check disqualification).
- If you cannot get a game working because you can't make the dependencies work, then it's not really fair to penalise the authors of that game. Hassle the authors of the dependencies that are so hard to get to work.
I will revisit this area of the judging for the next challenge, most likely by including an explicit "did not work" indicator in the ratings. I will need to consider how that will affect ratings though.
Saturday Night Ninja - the disappearing clothes - Tips & Tricks
Posted by pdallago on 2006/09/19 15:00
A few tips for our game:
- If you're playing for the tenth time, and you don't want to see the cutscenes yet again, you can skip them by pressing Escape
- The game requires a little patience, but if you still want to play rambo, all hope is not lost. If you're quick enough and press F10 anytime during the level before the "game over" screen appears, you can move on to the next one. You won't be getting any points, though.
- But don't be too quick to skip level 10, or you'll miss a little surprise. (Hint: it has something to do with today's date)
ThreeLittlePygs - Just for the record...
Posted by RB[0] on 2006/09/17 17:37
- What exactly should we vote a game if we cant play it,
e.g.(there is an error in the game)?.
Should I do one of these, or is there something else I should do.
Bouncy the Hungry Rabbit - ADMIN: Judging duration
Posted by richard on 2006/09/16 07:14
I'll re-evaluate the duration at the end of this challenge, but at the moment only 35% of eligible users have actually rated any games. Eligible users being those in a team that put in a final entry.
Of that 35% of users, no-one has rated all the games. Several have only rated one. A couple of games have been rated by 24% of users, but the average is more like about 15% of users.
If it turns out these numbers don't move much at the end of the second week, I'll reduce judging to one week.
There's a chance, of course that my posting this message will encourage some users to rate some more games. Miaow ;)
Devoid of Responsibility - Shadow Runner Hints
Posted by Jay on 2006/09/14 19:53
You cannot engage any enemy one on one. Every single one is more powerful than you and in a straight shootout you will be annihilated with extreme prejudice. Best tip is to know is that you are not Klingons. You can still shoot while cloaked.
Hope this improves the enjoyment of our game :)
Frog Princess VS The Cyborg Fireflies - Firefly buzz
Posted by pekuja on 2006/09/14 06:56
I hope this makes our game a little easier to play. :-)
Happy Cake Industries - If right clicking causes a crash...
Posted by kinetik on 2006/09/14 02:21
pygame.draw.aaline(game.screen, c, r, p, 2) ValueError: unsupported bit depth for aaline draw (supports 32 & 24 bit)Please make sure you are running your desktop in a 24-bit or 32-bit mode.