February 2016 challenge: “The aftermath”
Posted by telecoda on 2016/03/04 08:41
I'm getting the feeling I'm getting there now, but its gonna be tight. I'm away for the weekend so aim to have the code complete by tonight and add polish and worry about packaging the project on Sunday night.
I had grand plans of dynamically scaling the playfield as the photograph pieces got closer / further away. However I ended up in a death spiral of wrestling between relative / absolute / scaled and unscaled co-ordinates. Therefore the auto scale feature was dropped. (Maybe resurrect post pyweek)
Main logic is complete. Game starts, intro, level start, level play, level end. All containing dummy text for now.
I must remember to remove the code that allows you to press space bar to complete level or its going to be a very easy game....
Posted by ReekenX on 2016/03/04 07:02
Here is screenshot of it's current look:
You can grab source code and hack it at: https://github.com/ReekenX/poor-man-medal-of-honor-game
Posted by marienbad on 2016/03/04 05:23
I can't believe I have almost completed my first pygame game! Its not very good, a simple breakout clone, the collision detection is a bit wonky, and the ball/bat collision/reflection is also wonky, but it works. I've also added a nice high score table. I also made a level editor, but that was started before the weeks challenge, so not sure whether to include it or not - it's not part of the game, it's a separate program. Currently the filename is set in the code- need to add a filename dialogue to it really.
This game doesn't use sprites, or follow all the standard gaming practices, but hey, I wrote a pygame game!
Posted by fireclaw on 2016/03/04 00:58
The game got quite a big step towards a release, many things have been fixed and the visuals were enhanced where necessary. The Core gameplay as well as some extras are done now and it actually is in a playable state now. The coming days will be used for bug fixing, fine tuning and enhancing the already existing things.
The bad news though is, that mj-meo-dmt had to leave the team as he didn't got to spend as much time on this project as he wished he could in the first place.
Anyway I'd like to thank him for anything he has done for me and this project!
A new shot from the games level:
Posted by Jjp137 on 2016/03/03 23:59
I'm not sure how to write this diary entry, and I want to get back to programming, so I'll try doing a list this time. Here's a list of things we've done since last time:
- Main menu and title screen
- Another level or two
- A "next level" option upon beating the level
- Saving progress and settings
- The usual bug fixes
...and an hour or two after the last blog post, we decided on a name for the game, which you can see above this diary entry :)
We still have to add music, more levels, the rest of the story, and minor things, so I'll end this diary entry here.
Hao Wan - 2 days left!
Posted by xmzhang1 on 2016/03/03 22:46
OK, i think i have to give up many ideas(bugs), first to complete the whole game, even the ugly pictures are ok,try to upload my work tomorrow.
Posted by wezu on 2016/03/03 16:43
Now we're cooking with gasoline!
After some problems I had with Bullet Physics and my own stupidity the day before, I'm finally making tangible progress. Here's the proof:
I can drive and walk on my own terrain, I have the terrain rendered, a dynamic sky dome, and... em.. well...the whatsisname? One of those things... well when I stated writing this sentence I felt as if the list of finished features would be longer... Oh my glob! Back to the wezu-cave, I got coding to do! The end is nigh!
Posted by YannThor on 2016/03/03 09:41
Spent a part of the night to finish the main code.
Almost all what remains belongs to aesthetical considerations (but this is not the easiest part for me ... Still wondering how I will get some visual/audio stuff)
Posted by frnknstn on 2016/03/03 09:09
After messing around with OpenGL for a while, I had a major change of direction for this project. I found an artist, and now we are making a weird story-based minigame collection using ren'py. Let's hope we have time to actually finish something ;)
Soaked - Day 1: Fashionably Late
Posted by etmaifo on 2016/03/03 08:54
Better late than never. I didn't find an artist to team up with so programmer art incoming. Aseprite is a cool program though. And I'll be making a side-scrolling shooter at least. Dunno yet if this should be a horror type shooter with zombie plants or a comical mischief type. Either way, I'm sure I'll continue working on the title even after the competition ends.
Good luck everyone!