The Undefined

In The Undefined, you are a god (a dark god) that throws celestial bodies in order to influence some others. One can see it as a physics-based dynamics puzzle game.

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Ratings (show detail)

Overall: 3.1
Fun: 3
Production: 2.8
Innovation: 3.7

Respondents: 12

Files

File Size Uploader Date
TheUndefined_v1.0.zipfinal
TheUndefined - v1.0 with .py and .exe files
51.2 MB YannThor 2016/03/06 17:38
TheUndefined.zipfinal
First Final Submission. Read readme file!!!
34.6 MB YannThor 2016/03/05 16:16

Diary Entries

First submission

The game is almost finished - and I have submitted a first version, just in case I'm not able to do so until the end of sunday. I have coded all the day - but still, music and sounds are missing, as well as some improvements in the graphics... I will work hard before midnight in order to include basic sound effects and atmosphere music - which have already been chosen. Testing of the program is a pain. On my computer, all works well, but on some others, it crashes without obvious reason. I "fixed" the problem by converting the script to .exe file.

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Working hard

Spent a part of the night to finish the main code. Almost all what remains belongs to aesthetical considerations (but this is not the easiest part for me ... Still wondering how I will get some visual/audio stuff)

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Turn

Finally, the idea with the graph proved too difficult to make fun to play.

I chose another type of system which exhibits the feature of unpredictible changes as a response to a slight modification : gravitational systems.

The player will be a sort of god -The Undefined- which can throw different types of asteroids in the space. The goal will be as following :

  • There is a starting situation
  • A final situation or objective is imposed
  • The objective has to be obtained by throwing right asteroids at the right moment and to the right place. The aftermath of the cataclysms induced on the celestial bodies targeted may be either disastrous or sucessful from the player point of view.
  • The physical engine and a few elements of gameplay have been coded. I plan to finish the hard part of the game tomorrow, so that I can spend last days to polish production, find nice songs, etc..

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    Thinking

    Day 2 just started.

    Definition of "aftermath", from thefreefictionnary.com : af·ter·math (ăf′tər-măth′)

  • 1. A consequence, especially of a disaster or misfortune: famine as an aftermath of drought.
  • 2. A period of time following a disastrous event: in the aftermath of war.
  • 3. A second growth or crop in the same season, as of grass after mowing.
  • Well, I want the game mechanism itself to be in the theme. Thinking about what could make "aftermath" fun in a gameplay, I found that graphs are a good candidate : if the player objectives relies on a quantity defined by a (non-trivial) graph, then a slight modification of a node could result in quasi-unpredictible consequences ; the corresponding aftermaths are crucials.

    I think the nodes of the graph will be cities, while the edges are the commercial links, their weights the intensity of this link. The global graph is a country. The goal will be to destroy/improve the country, by acting on the right nodes at the right time.

    To make the game actually fun and a little bit more challenging, the local modification of nodes will depend on a sort of minigame. Well... all this is pure theory. I will try to start the actual game this night.

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    Use of ThorPy library

    I will maybe use a library that I wrote for creating 2d menus with pygame. The library is avalaible on www.thorpy.org - I will use the version released on 28th january.

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