March 2006 challenge: “It runs on steam!”
Steam of the Colossus! - Return of the System Capabilities poll!
Posted by richard on 2006/03/06 05:47
Me, I recently had a hardware failure, so I bought a whole new machine (parts of the prior one were 5 years old) thus bringing myself into the age of PCI Express, SATA-II and 64-bit CPUs.
You'd have to work hard to make a Python game that ran slow on this hardware :)
The Awesome Block Game - woot!
Posted by eugman on 2006/03/06 01:06
This way I can focus everything on learning and coding instead of trying to get the right sounds and pictures and getting ttf loading to work for me. If I have time at the end of making my dismally simple game I might add sound effects.
Team Trailblazer - Greetings
Posted by mcferrill on 2006/03/05 23:50
The Usual Kabuki - Ready to go!
Posted by bitbucket on 2006/03/05 19:54
I'm pretty stoked about this contest. The entries from PyWeek 1 looked really great, so I'm excited to see what I can come up with some tough competition.
Since I'm a solo entry, I think I'm going to try something that is conceptually interesting with only the simplest use of eye candy. I'll probably use Soya as my main library, since it integrates with Blender pretty well and has been used by me on other projects. That should keep the visual efforts simple and well within my abilities and schedule.
I'm a big fan of AI and ALife, so expect something odd and behavioral to come from me. I'm also interested in auto-generated environments, never-ending stories, open worlds, etc., so I probably won't do anything that will require a level designer. But, hey, who knows?
heureusement - Team heureusement is here
Posted by dbickett on 2006/03/05 17:34
Regardless, we are likely to have a lot of fun in the process. Our current members are:
- Mac, who specializes in graphics (PSP 8, Animation Shop 3, Maxon Cinema 4D), and...
- dbickett, the pythonista.
For sound we'll be using Audacity, and a very cheap microphone.
For data storage and retrieval we'll be using a combination of ElementTree and my xmlValue modules, which I will release here as soon as I can salvage my old hard drive.
So, for now, that's all the introductory comments I can think to put here (it seems we're the first to go into detail).
Hello all, good luck, looking forward to the themes :)
Rts-fans (Boilersuit) - Intro
Posted by andreas on 2006/03/05 13:56
TeamXerian - Greetings
Posted by simonwittber on 2006/03/03 05:14
gizmo_thunder - What Happened to the site?
Posted by gizmo_thunder on 2004/03/02 15:22