October 2014 challenge: “One Room”

Fast Food - Game Complete!

Posted by Mach_5 on 2014/10/11 14:37

I finally finished the game. Please try it out. If you are using Linux, download the source. (Fast-Food-1.0-src.zip). Windows users, download the executable (Fast-Food-1.0-win.zip)

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Pacewar - Distant sounds, configurability, and the "joys" of Windows executables

Posted by onpon4 on 2014/10/11 14:08

I decided to make yet another update, again largely based on feedback. Version 1.3 adds two things: first, when explosions and shooting happen off-screen, you hear it at a lower volume rather than not hearing it at all. Second, you can choose how many points are needed to win (from 1 to 6), and the default is 3.

Then, I decided to try to build a Windows executable using someone else's Windows computer. Boy, was that an adventure. First I tried to use Python 3.1 + Pygame 1.9.1, but that failed because that build of Pygame seemingly doesn't support PNG images. So then I tried to use Python 3.4, but then cx_Freeze produced an executable that just caused an error. So then I used a slightly older version of cx_Freeze with Python 3.3, and my Ogg sound effects couldn't be found by the exe version.

Jesus, this is frustrating. I don't remember building executables on Windows being this awful. Anyway, I gave up and decided to stick to a plain source code release. I don't understand why I'm having so much trouble building an executable on Windows; I was able to build a GNU/Linux one just fine. Oh well. If any Windows user wants to take a stab at it, the setup.py I used is included in Pacewar 1.3.

Pacewar 1.3:

https://pyweek.org/media/dl/19/onpon4/pacewar-1.3.zip

Pacewar 1.3 with low-quality music:

https://pyweek.org/media/dl/19/onpon4/pacewar-1.3-lq.zip

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The Never Ending Dungeon - Grind Day!

Posted by raubana on 2014/10/11 12:30

...or whatever you guys call it. I'm going to get an ending into my game today and call it good. If I have time, I'll put in more levels. Wish me luck!

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Escape from room - Day 6

Posted by knowledge on 2014/10/11 12:21

I added investigating, choosing books and so on.

But there is still much thing to do for Day 7:

  • reading
  • lab
  • more books
  • other things in wardrobe
  • some abilities:
    • reading
    • karate
    • levitating
    • cooking
    • turning on
    • engineering
  • escaping room
  • bug fixing
  • main menu updating
  • sounds adding
  • music adding
  • Easter egg ?

Yes I know it's a lot of things, but maybe I will do majority.
(or maybe minority)

I hope you will like game!

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The Family's treasure tale - Scenario finished, now polishing the game...

Posted by sremot on 2014/10/11 09:43

We finished writing all the scenario, the game is now playable. For the last day, we are polishing our work by adding bubbles, improving light effets, and adding various little details.

We tried to create a py2exe executable, and we obviously underestimated the work that must be done to make it work. Actually, we did not succeed for now. I hope we can retry later. Our only requirement is Pygame, that most of you should have installed on their computer, so our entry may be acceptable even without py2exe executable.

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One Room RPG - Day From #1 to #6: The theme

Posted by petraszd on 2014/10/11 09:12

I've done nothing until today. Nothing. None.

But I've decided to join and try to make something in one day. The challenge's theme is not "One Day". It is "One Room". I've decided to make RPG :). Wait before You will start to lough at the person who is planning to make RPG in one day.

I will try to make something similar to "One Tap Quest": http://shimage.net/one-tap-quest/

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Walls - The AMazIng Room - This got done

Posted by jonw665 on 2014/10/11 07:09

We wanted to submit something for this Pyweek and we did. Our game is short and gimmicky, but it turned out surprisingly well, considering two out of our three team members have never done Python programming before this.

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Unvisible - one room, one hit man, one target, one outcome? - End of day 6

Posted by paulpaterson on 2014/10/11 06:01

Things have really come together over the last few hours. The game is fully playable and all the graphics, sounds and music are added. It is already quite a fun game I think.

The major challenge will be that it takes a bit to understand what is going on. I did some play testing with my wife as a tester and this revealed some significant improvements that would help people to understand things the first few times they play the game. These are the only other changes I want to make tomorrow.

Overall I'm pretty happy. Tired, but happy!

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One Room - And that's it

Posted by dholth on 2014/10/11 05:39

Well, my schedule changed and I didn't get as much development time as I had hoped, but I think I've accomplished something. Unfortunately the game is not winnable, but it should at least provide a neat example of using pysdl2-cffi (which exists as a result of my participation in the last pyweek). Until next time!

By the way, the source code repository is at https://bitbucket.org/dholth/pyweek19/

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Cubix - Physics, Collisions, Trees, Beer...

Posted by Alez on 2014/10/11 03:50

So after a lot of beer and headbutting the keyboard we have a physics engine coded completely from scratch, it has aabb, circle collision models and along side it has a quad tree implementation for optimization reasons. Basically right now when two objects collide it outputs the penetration distance and direction, right now all is left to do really is add velocity and objects will be able to repel each other in a very basic way.



So the object highlighted in red is the "player" and when it collides with the objects near it, it spits out the info in that box. The blue lines represent how the quad tree looks for this particular scene. So now that this is done, this leaves us 1 day to make a game, haha... Thanks, Alex

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