October 2014 challenge: “One Room”
Fast Food - Game Complete!
Posted by Mach_5 on 2014/10/11 14:37
Pacewar - Distant sounds, configurability, and the "joys" of Windows executables
Posted by onpon4 on 2014/10/11 14:08
I decided to make yet another update, again largely based on feedback. Version 1.3 adds two things: first, when explosions and shooting happen off-screen, you hear it at a lower volume rather than not hearing it at all. Second, you can choose how many points are needed to win (from 1 to 6), and the default is 3.
Then, I decided to try to build a Windows executable using someone else's Windows computer. Boy, was that an adventure. First I tried to use Python 3.1 + Pygame 1.9.1, but that failed because that build of Pygame seemingly doesn't support PNG images. So then I tried to use Python 3.4, but then cx_Freeze produced an executable that just caused an error. So then I used a slightly older version of cx_Freeze with Python 3.3, and my Ogg sound effects couldn't be found by the exe version.
Jesus, this is frustrating. I don't remember building executables on Windows being this awful. Anyway, I gave up and decided to stick to a plain source code release. I don't understand why I'm having so much trouble building an executable on Windows; I was able to build a GNU/Linux one just fine. Oh well. If any Windows user wants to take a stab at it, the setup.py I used is included in Pacewar 1.3.
Pacewar 1.3:
https://pyweek.org/media/dl/19/onpon4/pacewar-1.3.zip
Pacewar 1.3 with low-quality music:
The Never Ending Dungeon - Grind Day!
Posted by raubana on 2014/10/11 12:30
Escape from room - Day 6
Posted by knowledge on 2014/10/11 12:21
I added investigating, choosing books and so on.
But there is still much thing to do for Day 7:
- reading
- lab
- more books
- other things in wardrobe
- some abilities:
- reading
- karate
- levitating
- cooking
- turning on
- engineering
- escaping room
- bug fixing
- main menu updating
- sounds adding
- music adding
- Easter egg ?
Yes I know it's a lot of things, but maybe I will do majority.
(or maybe minority)
I hope you will like game!
The Family's treasure tale - Scenario finished, now polishing the game...
Posted by sremot on 2014/10/11 09:43
We finished writing all the scenario, the game is now playable. For the last day, we are polishing our work by adding bubbles, improving light effets, and adding various little details.
We tried to create a py2exe executable, and we obviously underestimated the work that must be done to make it work. Actually, we did not succeed for now. I hope we can retry later. Our only requirement is Pygame, that most of you should have installed on their computer, so our entry may be acceptable even without py2exe executable.
One Room RPG - Day From #1 to #6: The theme
Posted by petraszd on 2014/10/11 09:12
I've done nothing until today. Nothing. None.
But I've decided to join and try to make something in one day. The challenge's theme is not "One Day". It is "One Room". I've decided to make RPG :). Wait before You will start to lough at the person who is planning to make RPG in one day.
I will try to make something similar to "One Tap Quest": http://shimage.net/one-tap-quest/
Walls - The AMazIng Room - This got done
Posted by jonw665 on 2014/10/11 07:09
Unvisible - one room, one hit man, one target, one outcome? - End of day 6
Posted by paulpaterson on 2014/10/11 06:01
The major challenge will be that it takes a bit to understand what is going on. I did some play testing with my wife as a tester and this revealed some significant improvements that would help people to understand things the first few times they play the game. These are the only other changes I want to make tomorrow.
Overall I'm pretty happy. Tired, but happy!
One Room - And that's it
Posted by dholth on 2014/10/11 05:39
By the way, the source code repository is at https://bitbucket.org/dholth/pyweek19/
Cubix - Physics, Collisions, Trees, Beer...
Posted by Alez on 2014/10/11 03:50
So the object highlighted in red is the "player" and when it collides with the objects near it, it spits out the info in that box. The blue lines represent how the quad tree looks for this particular scene. So now that this is done, this leaves us 1 day to make a game, haha... Thanks, Alex