October 2014 challenge: “One Room”
The Family's treasure tale - Getting started
Posted by wonderchef on 2014/10/05 21:34
Today we agreed on our game idea. Fortunately the theme 'One Room' got us both inspired. The Family's Treasure Tale will take place in a family house's living room. At the beginning, the family finds a treasure and decide to hide it somewhere in the living room. Some events occur menacing the family's treasure, for example a burglary.
The player will play the house's spirit. By displacing furniture in the room or displacing the whole room in the house, he will be able to change the course of events and protect the family's treasure.
Forked_Tail_PW19 - what we do not have
Posted by ilseppia on 2014/10/05 20:39
One Room - Day One - Title Screen, Structure and The Idea
Posted by daftspaniel on 2014/10/05 19:56
Deep Death - All That's Left..
Posted by foxhunter12 on 2014/10/05 19:30
The Floor is Lava - Change of ideas day
Posted by Quikli on 2014/10/05 19:19
Darkroom - Name found
Posted by grummi on 2014/10/05 19:17
I found the name I'm going to use for now.
In other news, I found some nice tiles on opengameart that not only look nice, but more importantly, are easy to use :)
I use Tiled to create a tilemap, and load the data with bitcrafts PyTMX library to load the data.
I had some problems today with the viewport that cost me quite a bit of time, but I found the problem and I can "walk" across the map. The next step is finding (or creating?) some character. Just moving a white spot across the map isn't very much fun
Pi Wizard - Learning The Basics
Posted by supersammy00 on 2014/10/05 18:41
I am very new to python but i have been programming in c++ and java for a couple years. So when i wanted to learn python i thought of the python comp i heard about and i decided to try it.
So i started the comp not knowing how to do any of the game aspects but i know the basics of python. And when the comp started i started learning about PyGame and how it was made with SDL(I have used SDL in C++ before). So then i started testing and i made a really basic program and here is a screen shot of it.
And that is where i am right now. I'm not sure what the game will be but i will and another diary when i figure it out.
Deep Death - Finishing the Graphics for the Game.
Posted by foxhunter12 on 2014/10/05 14:49
B3ench Warrant - Spent too much time on the first day on unimportant aspects
Posted by metulburr on 2014/10/05 14:38
I got the main menu, and intro up and running. I think i spent too much time on trying to get a working screen resolution change. It somewhat works, has some bugs, but does not fully work without restarting the program. Not sure if i want to put more time on that as i feel i am falling behind.
For some reason I feel like i do not have enough of the guts or game concept in mind yet to make the full working game. I think it could be a fun game. Which with a time line of a week, is not good. Maybe someone can help with pointers if they have time?
My entry is on my github if anyone is interesting
Pacewar - The idea and preparation: some technicalities
Posted by onpon4 on 2014/10/05 14:25
I really did not want the theme to be "one room". This is the one that I had no interesting ideas for.
In the end, I'm going to have to resort to a technicality: I'm using my SGE Game Engine, which defines a "room" as something like a level. So I'm going to technically be using only one room (one SGE "room") in the process of developing a game. Because I have a great idea for a game that can fit in that category, but no particularly interesting ideas for games taking place in one literal room. (The best idea I could think of was squishing ants.)
So, this is my idea: a space game. We'll have two teams of ships that shoot lasers. When one team is destroyed, it gets replaced by more ships, and the winning team gets its team only partially replenished. We'll have a sort of meter indicating victories, e.g. it will start at 0, then one team's victories will decrease it and the other team's victories will increase it. When it gets to a certain number, probably either 5 or -5, the respective team wins. Controls will be much like Asteroids, or Spacewar: top-down, with rotation, thrusting, and shooting.
At first I was thinking of making a single-player game that goes on forever, and I wanted to give a nod to Spacewar, so I considered the name "Perpetual Space War", or "PSpaceWar". But that's kind of lame, and I changed the idea anyway. So I decided on "Pacewar". This name makes sense: as you win more and more, you start to have a disadvantage in ship numbers, so you need to destroy the other team faster than your team gets destroyed. This also gives the nod to Spacewar I want to give.
Scouring OpenGameArt.org, I found that I want to use these:
http://opengameart.org/content/sci-fi-space-simple-bullets
http://opengameart.org/content/railjet-long-seamless-loop
http://opengameart.org/content/lasers-and-beams
http://opengameart.org/content/3-spaceships
http://opengameart.org/content/space-ship-construction-kit
Additionally, I'm taking the shoot sound effect from an old scrapped game I did, ITAD S.G..
I also need something for the meter tracking wins. this one might be good. I'll focus more on that later.
Finally, of course, I'm using the SGE Game Engine, specifically the Pygame SGE version 0.12.