October 2014 challenge: “One Room”
Grab Everything You Can! - We have Time!
Posted by RB[0] on 2014/10/06 23:57
It's been a busy morning, so thought I'd add a mid-day update.
We updated our controllers to be in a group so we can easily offload the logic into it's own specific area, and let things interact, so zombies can check what time it is from our timecontroller and decided how to handle the zombies (aggressive, line of sight, etc.)
With the time of day you can now see day creeping in and dawn and away at dusk, and then getting pretty dark the rest of the night. I kind of need to set it to be darker longer instead of a smooth increment from 2:00am back or forward.
We implemented ghosting so our party will be visible while behind other objects, updated buildings so you can go inside and out (revealing/hiding the roof), and updated object generation to stop objects from going inside other objects (as much as possible).
There has also been a lot of work on the world to update the engine to work better and be cleaner, and we are now ready to start adding some functionality. I've tried to make this style of game many times before (map engine style) - but we always seemed to have more issues than we could handle, and never got to the actual gameplay until the last day or two. It looks like this time we've solved that issue and are able to start working on the core controls and such much sooner, which is exciting!
I've also been checking out the other entry, and did a run down of them for my viewers - some impressive stuff happening guys - we can't wait to try them!
The Floor is Lava - End of Day 2
Posted by Quikli on 2014/10/06 23:44
The Never Ending Dungeon - Added hurt animation, and further improved controls!
Posted by raubana on 2014/10/06 23:18
Experimental - The strange room
Posted by emersonleon on 2014/10/06 22:58
The Never Ending Dungeon - Improved Movement and Stab animation are in!
Posted by raubana on 2014/10/06 22:10
The Never Ending Dungeon - Tile-based Collision Detection and Correction is working!
Posted by raubana on 2014/10/06 21:24
Dungeon Squabble - Day 2 -slow going
Posted by permianlizard on 2014/10/06 20:40
So it looks like I'll be making a strategy type thing in a roguelike dungeon where you take over rooms.
I didn't feel like putting together the levels by hand, especially since that really set me back during the last challenge. So after the project setup preliminaries I managed to get basic dungeon generation going. It still produces some artifacts but it'll have to do -tommorrow I need to get some actual gameplay elements in
Get Out - Menus Completed
Posted by renuncln on 2014/10/06 20:08
Darkroom - No real progress
Posted by grummi on 2014/10/06 19:56
I rewrote much of my game code because I just threw everything together the first time around. That means I didn't really make any real progress, and the game isn't as far along as it was before. But the code structure is a lot nicer, which hopefully means I can work much faster from now on.
I am working on integrating some music into the game. First time I ever really worked on sound in games. I usually abandoned all my prototypes long before integrating music or sound into them. I downloaded some music from Fake Music Generator. That is a pretty nice service. I might even use the music in the final game.
But for now I am going to bed. Only the second day, and already dead tired…
The Never Ending Dungeon - Added Character Sprites
Posted by raubana on 2014/10/06 19:46