|9.6 KB||permianlizard||2014/10/06 20:45|
Day 2 -slow going
So it looks like I'll be making a strategy type thing in a roguelike dungeon where you take over rooms.
I didn't feel like putting together the levels by hand, especially since that really set me back during the last challenge. So after the project setup preliminaries I managed to get basic dungeon generation going. It still produces some artifacts but it'll have to do -tommorrow I need to get some actual gameplay elements in