Improved Movement and Stab animation are in!

After I managed to get the sword sprite into the player class, fiddling with how to get it to point in the correct direction led me to discover that it's best to use events for choosing which direction to move (and of course deciding when to start moving), and instead of using events for when the player needs to stop I check if the key that matches with the player-characters direction is still being pressed. This creates incredibly smooth and responsive movement.