May 2014 challenge: “8-bit”

Binary wizard - I'm done

Posted by knowledge on 2014/05/17 23:26

So, bit of the game is to survive and go to end.

It has only 2 levels because I didn't have enough time.

Don't touch red bits,

And have fun!!!(unfortunately it's not fun)

Feel free to use some classes for your game or create new levels.

Creative Commons.

Sorry for no sounds.

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

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The Eight Bit Passage - The Eight Bit Passage - complete and uploaded

Posted by Cosmologicon on 2014/05/17 23:18

I'm done. Check it out here:

The Eight Bit Passage

I had much less time than usual this PyWeek - I had to fly to Switzerland and back, and work longer hours than usual, over the course of the week. Still, I wanted to make something small, so here you go.

Let me know if it doesn't work for you!

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Byte - a Zombie Game - 8 Bit Biters - All You Need To Know!

Posted by Sveder on 2014/05/17 23:03

All you want to know and more.
For questions, help running this, a server to connect to and anything else please email me at m@sveder.com!!!

WHAT? WHY?

This is my game for pyweek 18. It came from the idea that 8-bit is a lot like the word "bite" (it's also a byte, which is also a lot like that word). That of course led to zombies. I thought it might be nice to try a multiplayer game and it was indeed challenging. The main idea is there are two roles in this game - the flashlight and the gun. The flashlight player controls a flashlight that shows zombies under the dark mist of the world. The gun player controls the gun, but he only has unlimited amount of shots. The original idea was levels with various types of zombies, but of course only one zombie made it in, so because of time constraints it's an endless wave horde and it has a reload function.

HOW TO RUN THE GAME?

TESTING NOTICE: This is a multiplayer game by nature. To run a server you'll probably need to configure your NAT (usually a router, for home users) to tunnel the selected port to your specific subnet-network ip. If you want to test it with me, FEEL FREE to email me at m@sveder.com and we'll work out a time. Alternatively, you can also test it locally by running the commands below, and opening two instances.
Open a terminal / console and "cd" to the game directory and run:

run_game.exe network_role game_role host port

where network role is: y - server
n - client
and game roles are: shooter, lighter
Examples:
run_game.exe n shooter 0.0.0.0 8080
run_game.exe y lighter 84.108.247.140 8080

LOCAL TESTING COMMANDS:
To test this locally, you can open two consoles and run these two commands each in its own console:
run_game.exe y shooter 0.0.0.0 8080
run_game.exe n lighter 84.108.247.140 8080
You'll get two instance running correctly you can move the mouse from one to the other and experience both terrifying roles :)


HOW TO PLAY THE GAME?

Shooter: Left Click the mouse button to shoot. Right click to reload.
Flashlighter: Move the mouse and try to find the zombie to help your friend.

One player is in control of the flashlight and is the one who can see the zombies coming. He should use the power of the amazing flashlight to help the other player spot the zombies and kill them, as the second player controls the shotgun. Work together and defeat the fearsome zombies! You probably can't, but still keep trying.

"Cheats":
z - spawn zombie


KNOWN ISSUES

The player rectangle is a bit bigger than it seems. It has a shadow but it's not visible.
Very rarely do zombies disappear or only appear on one of the instances.
Color keying for zombies sometimes sucks.

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8bit RPG - Day 7 - 256+1 = Overflow

Posted by daftspaniel on 2014/05/17 21:24

Well we finish this PyWeek Diary with a screenshot of the title screen and of the game finale with the Dragon. It has been an interesting week to say the least. I was feeling BAD on the Friday and took a lot of will power to plod on. Today was a fairly good day and I added the remaining few vital features.

I loved working in the RPG/adventure genre and I will definitely revisit. Setting up the home village with plants, animals and people was just so much fun. The dungeons are a bit dull by comparison - procedural generation. Working in a few 8-bit references was also fun (apple/apricot/dragon etc).

Upload tomorrow! Good luck to those still working :-)

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Little Bandit - Things get in the way!

Posted by elfette on 2014/05/17 21:11

Although a lot progressed in this pyweek, unfortunately we couldn't finish our game. Family was prioritized and not enough time was available to complete it. This was also combined with the lack of adequate time to prepare to use Pygame.

Even with this being the case, a lot was accomplished and we'll see again if we'll be around for the next challenge. It was a lot of fun and we learned a lot. We might end up extending our idea and making the game outside of the competition.

Below is the pictured scrolling tile engine with character and background.

gg

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Grid Runners - Day 7: Release!

Posted by reidrac on 2014/05/17 21:02

Finally I managed to include 10 levels, and more or less all the stuff I planned, so I'm extremely happy!

I've uploaded the source code version (should work in Linux, Mac and Windows; read the README.txt), and a binary bundle for windows ready to run.

I'll do a post-mortem in the next days, when I'm fully recovered! ;)

Edit: I also uploaded packages for Debian/Ubuntu.

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Overtime - Finished

Posted by HipetyHopit on 2014/05/17 17:28

The game is now finished to my liking. I managed to spot and remove a few bugs. I trust it will now work.

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Quest for Fire - Stick a fork in me, I'm done.

Posted by wezu on 2014/05/17 17:19

I'm showing a small discrepancy in... well, no, it's well within acceptable bounds again. Sustaining sequence.

So, the game is done, almost all of the things I wanted to do are made, the one big thing lacking is an intro. There could also be a few more animations (like a 'win' animation) but I ain't got the time nor the will to do that. I'm just happy I get to finish this time when it's still bright outside.

I will be uploading the source in a matter of minutes (a 23MB zip file, not so bad), and then a windows installer, a multiplatform .p3d file and binary for mac and linux. If I feel like it I'll make a playthrough video and upload it to the tube.

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8bit Navy - Running out of time - sleep required...

Posted by procrastimancer on 2014/05/17 14:43

Got sound and some music into the game, which is a first for any gamejam I've been in. Also got a packed build working nicely.

Added some particle effects, and screen shake on explosions. A certain amount of force is imparted when a ship is hit by a shell, and ships break into two when destroyed.

I'm hoping I'll have enough time to add a battleship class with large calibre guns, and an aircraft carrier that is an instant loss if destroyed.

Need to look at implementing enemy waves, and victory/loss screens. No time for fog of war :(

An amusing bug for today was getting the collision masks wrong, so the enemy was hitting itself whenever it started shooting.

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Bouncy Shoes - Day 7: Finishing up

Posted by justinmeister on 2014/05/17 07:43

Basically today's goal to create a minimally viable game out of what I had so far. My ambitions for an interesting camera, and other fancy things I had to give up. At the moment, you can actually play the game from beginning to end. There is next to no polish for the title screen and other transition scenes. Oh well.

Basically all I have time for tomorrow before the deadline is to maybe choose a better font for the title screen, and add some basic music and sound effects. Maybe the game won't be super awesome, but at least it'll be done. That's something I guess.

Github repo:Bouncy Shoes

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