September 2012 challenge: “One Way Trip”

Last Train to Nowhere - Last Train To Nowhere: Day 7

Posted by mauve on 2012/09/16 00:32

Saturday is always the highlight of Pyweek. You've spent 6 days laying a foundation and on the seventh day you write an awesome game. It's like the opposite of what God would do.

Many features went in today, including much more sophisticated AI written by Arnav, much more scenery, sound, music, intro screens...



The combat got much better, so hopefully people will find the game is fun to play. Also we added a side challenge - collect the gold. This is very useful actually, as it forces the player to explore the whole train:


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⚁⚀ - The End

Posted by Ernie on 2012/09/16 00:29

So i finished the game, although there isn't much content in it. Tomorrow, after i will have slept, i will write something more about it, and how the development was going and so on …

Congratulations to everyone!

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Blastosaurus Rex - Just a heads up:

Posted by Strings on 2012/09/16 00:15

Hey, just remembered there when I tested B-Rex on the windows machine, you'll need Python 2.7 to run it. Hopefully this isn't a problem for too many people though. D:

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In The End - What a day...

Posted by pmca on 2012/09/16 00:05

75 git commits (including merges, but 3 of the merges were nightmares)
Serious pressure to fix one more thing...
Feature complete with 50 minutes to go...

Time for family dinner - and the TV comes on for the first time today!

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Blastosaurus Rex - It's all pretty good

Posted by Strings on 2012/09/16 00:04

I think this was definitely our best entry to date, including all the solo entries from each of us. It was probably the most fun to write too. Better than Nine Disasters at any rate; may it rest in peace. Seriously. Forever.

In fact, I think I enjoyed this one so much that I'd be willing to continue development of it post-pyweek. This would mean a - umm - pretty big overhaul in terms of code-cleanliness, but if it means detonating more dinosaurs how could it not be worth it.

Some of the games up here look really promising already. Looking forward to playing them. Good luck to everyone and I hope you guys enjoyed this week as much as I have.

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Blastosaurus Rex - Successfully completed Blastosaurus Rex

Posted by scav on 2012/09/15 23:49

Somehow, last-minute testing and polishing of a game that would probably do anyway is still stressful.  Always wondering if there's time for one small repair, or whether the last small repair broke something that you won't notice without playing the game for longer than the time you have left.

I bet there will be a lot of great games in this competition, and I look forward to enjoying them all. Congratulations to those who finished. Condolences to those who could not. Respect to all.

I can now drop the stuffy fake-Victorian persona, neck a whisky and go to bed.

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Trippy Climb - Just After Submission

Posted by petraszd on 2012/09/15 23:39

I am proud of myself because I've managed to force myself to finish this game. It was hard because I did not like my game until last few hours.

Whats done:
- New "trippy" background (just sine functions visualization)
- New enemy type
- Start/Win/Lose screens
- Works on Python 2 and Python 3

http://www.youtube.com/watch?v=3lxiqOGOyzA

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project pyFrog - Project pyFrog. Final version.

Posted by noTformaT on 2012/09/15 23:28

Hello.
That ended the contest PyWeek 15. I finished the game! All I had planned was all done. The project turned out simple, but for me it is a great result and experience. I hope I have done everything according to the rules and you are appreciated my game.
Actually the whole of the result:





And the video:
http://www.youtube.com/watch?v=C6__VLikOSU&feature=youtu.be 
I was very pleased and interested to participate in the competition. Now I'll be looking forward to the next contest, and now I realized that it was not ready for such an event, hopefully before the next competition of experience.
That's it. Good luck to everyone. I was very pleased.

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No Way Out! - Game finished!

Posted by Keon on 2012/09/15 22:29

I completed my game! It's nothing special, but I am personally fond of it, and I will most likely extend it a few levels in my free time. Though pressed with time, I got to put this out, so I consider this Pyweek a success.

Tell me what you think and rate it!

Should work on 3.2 and 2.7 using Pygame.

No sound, though this time I can safely say that was purposeful, as I have a problem with space games having sound effects.

Looking forward to seeing everybody's responses and getting to play all the games!

(Warning, it's a sort of big file, because I am too lame to make better ways of storing stuff. Oh well.)

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somethingsomething - Giving up

Posted by Mat on 2012/09/15 22:16

I just didn't have enough time to work on my entry this week. 

But on the plus side, I got myself a new job involving python ^_^
 
The idea I came up with was just a few different mechanics
  • you can only go forward
  • enemies don't have this limitation, but each type moves in its own predictable way
  • all entities have a ghost form where ghosts interact with each other but not normal things
  • big things eat small things
I think I could have made something interesting from this but it would have required a lot more time. Since it's currently quite badly produced and not very fun I'm not going to bother submitting it, but the code is on my github: https://github.com/mwehtam/One-Way-Trip

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