March 2010 challenge: “Wibbly-wobbly”
Full Fillment - Love this langage!
Posted by Lukino on 2010/03/27 12:01
I went trough Python tutorial, I really like it! Also Pyglet looks interesting, but I didn't went in-depth.. I'll wait to have the theme and a design, to choose the library.
FoxRun - Working on Learning required Libs
Posted by gizmo_thunder on 2010/03/25 18:11
So i've been trying to figure out what libs to use and to get the package ready for playing.. you know creating the exe for windows and such.
- installing required libs [check]
- checking if py2exe works with required libs [check]
- getting the dist scripts ready [check]
dunnoYet - Google Wave created
Posted by sjbrown on 2010/03/24 17:17
Just started up our google wave to strategize
YI_SYLLABLE_XYRX - Hi, world
Posted by zpmorgan on 2010/03/24 13:19
Wobbly canines await.
objarni_pw10 - pyglet! wow!
Posted by objarni on 2010/03/23 12:57
I've never heard of pyglet before hearing someone mentioning it here on PyWeek messages. It seems popular and when I checked through the API reference it seems to have *a lot* of what I need.
I've used PyGame before, but miss OpenGL.
So if I get into 3D in Python, pyglet will be on my mind. Did 3D in C/C++ using SDL's GL support some years ago, but never got around to liking C++ very much.
I've used PyGame before, but miss OpenGL.
So if I get into 3D in Python, pyglet will be on my mind. Did 3D in C/C++ using SDL's GL support some years ago, but never got around to liking C++ very much.
objarni_pw10 - Mad to register
Posted by objarni on 2010/03/23 10:22
I must be slightly mad to register for this PyWeek challenge; I'm a father since two month and have *loads* of things to do apart from working full time.
.. but I couldn't resist. This just seems to be too much fun ;)
.. but I couldn't resist. This just seems to be too much fun ;)
Easter Wobble - Let's try this again
Posted by boiserm on 2010/03/23 00:37
So I had a great experience making StreetSurf (cat on the trash can lid) way back in PyWeek 7, even though I accidentally released a final version that crashed nearly immediately for most users.
Oops.
Nowhere to go but up, right? It'll be impossible to invest the time I'd like for this PyWeek, so I'll have to settle for getting something that *cough* works *cough* and has a way to win and/or lose. We'll see what happens, but I'm looking forward to it.
Oops.
Nowhere to go but up, right? It'll be impossible to invest the time I'd like for this PyWeek, so I'll have to settle for getting something that *cough* works *cough* and has a way to win and/or lose. We'll see what happens, but I'm looking forward to it.
Wobble Tower - Some Concepts for Each Theme
Posted by Akake on 2010/03/21 14:10
Yay! Theme voting!
Here's what I've imagined:
Canine:
A brawler where you play as a dog/wolf/coyote creature that has to <generic_plot>save his mate from evil monsters who want to eat her.</generic_plot>
He would be able to pounce on baddies and possibly eat them, especially if I can figure out lepton! :D
Screwdriver:
A puzzle platformer where you use a giant screwdriver to power complex machines made of interlinked parts.
Rose:
A very gory brawler where you play as a plant monster with razor-sharp claws and rip baddies to shreds. Maybe I'd tone it down a bit, but I'm not sure.
Wibbly-Wobbly:
A physics platformer where you must navigate a very wobbly tower to get to the top.
(Honestly, getting all the constraints to behave would be a nightmare, so I'd probably have to think of something else...)
Eleventh:
Um... If this one wins, I'm screwed. I have no idea how to incorporate this theme at all. I'm hoping most other folks are thinking along the same lines with this one.
I've decided to use Cocos2D, since I'd like to have my boilerplate pre-made this time so I don't have to rewrite everything from scratch.
I'm going to use Inkscape for my level design by way of richard's pyglet modifications and lovely rect module. I want my levels to be pretty, and I don't want them to be made of tiles.
I want to use lepton if I can get it going, but I'll give the option of having more or less blood and gore, or none at all. (This would be provided that the theme was either "Canine" or "Rose". I can't picture anything all that violent for the other three)
Here's hoping...
--Akake
Here's what I've imagined:
Canine:
A brawler where you play as a dog/wolf/coyote creature that has to <generic_plot>save his mate from evil monsters who want to eat her.</generic_plot>
He would be able to pounce on baddies and possibly eat them, especially if I can figure out lepton! :D
Screwdriver:
A puzzle platformer where you use a giant screwdriver to power complex machines made of interlinked parts.
Rose:
A very gory brawler where you play as a plant monster with razor-sharp claws and rip baddies to shreds. Maybe I'd tone it down a bit, but I'm not sure.
Wibbly-Wobbly:
A physics platformer where you must navigate a very wobbly tower to get to the top.
(Honestly, getting all the constraints to behave would be a nightmare, so I'd probably have to think of something else...)
Eleventh:
Um... If this one wins, I'm screwed. I have no idea how to incorporate this theme at all. I'm hoping most other folks are thinking along the same lines with this one.
I've decided to use Cocos2D, since I'd like to have my boilerplate pre-made this time so I don't have to rewrite everything from scratch.
I'm going to use Inkscape for my level design by way of richard's pyglet modifications and lovely rect module. I want my levels to be pretty, and I don't want them to be made of tiles.
I want to use lepton if I can get it going, but I'll give the option of having more or less blood and gore, or none at all. (This would be provided that the theme was either "Canine" or "Rose". I can't picture anything all that violent for the other three)
Here's hoping...
--Akake
As Of Yet Unknown - A Wonderful Omen
Posted by Madam Launch on 2010/03/20 21:55
I forgot about the theme-aspect of this event, and now I'm stuck with a weird title for the game I WAS going to try making! At least, now, I'm actually forced to improvise the whole project.
Good show, PyWeek. Bad show, me.
Good show, PyWeek. Bad show, me.
The Teetering Towers of San Gimignano - Warming up: scale demo
Posted by Cosmologicon on 2010/03/19 04:42
For me, one of the most interesting things you can do with a 3-D game better than a 2-D game is play with different scales. You can much more easily have a boss that's 100 times the size of the player character. To that end, here's a demo of something I'm thinking about. None of the sprites interact or anything: you just run right through each other. Controls are:
Esc: quit
Arrow keys: move
1: Drink me
2: Eat me
scale demo (4.4 MB)
I'm not sure how I'll make this into a game, if at all. I've got some ideas, but nothing's really "clicked" yet. Still, it's fun to think about.
Esc: quit
Arrow keys: move
1: Drink me
2: Eat me
scale demo (4.4 MB)
I'm not sure how I'll make this into a game, if at all. I've got some ideas, but nothing's really "clicked" yet. Still, it's fun to think about.