Some Concepts for Each Theme

Yay! Theme voting!

Here's what I've imagined:

Canine:
A brawler where you play as a dog/wolf/coyote creature that has to <generic_plot>save his mate from evil monsters who want to eat her.</generic_plot>
He would be able to pounce on baddies and possibly eat them, especially if I can figure out lepton! :D

Screwdriver:
A puzzle platformer where you use a giant screwdriver to power complex machines made of interlinked parts.

Rose:
A very gory brawler where you play as a plant monster with razor-sharp claws and rip baddies to shreds. Maybe I'd tone it down a bit, but I'm not sure.

Wibbly-Wobbly:
A physics platformer where you must navigate a very wobbly tower to get to the top.
(Honestly, getting all the constraints to behave would be a nightmare, so I'd probably have to think of something else...)

Eleventh:
Um... If this one wins, I'm screwed. I have no idea how to incorporate this theme at all. I'm hoping most other folks are thinking along the same lines with this one.


I've decided to use Cocos2D, since I'd like to have my boilerplate pre-made this time so I don't have to rewrite everything from scratch.

I'm going to use Inkscape for my level design by way of richard's pyglet modifications and lovely rect module. I want my levels to be pretty, and I don't want them to be made of tiles.

I want to use lepton if I can get it going, but I'll give the option of having more or less blood and gore, or none at all. (This would be provided that the theme was either "Canine" or "Rose". I can't picture anything all that violent for the other three)

Here's hoping...

--Akake

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Comments

I'm trying to thinking about what 11 could be as well.
This just shows you need a bit of alcohol to come up with ideas!

For eleventh:
- Puzzle Game: You are a leading architecture for a company that specializes in luxury houses. The fatcats in Hollywood have hired you to remodel their houses in have exactly 11 rooms. You will be given a blueprint of the current foundation. Work around what is already there and using as little money (make as much profit) as possible, redesign their houses. 
11th - A car racing game where the goal is to get the 11th place. =P
11 is a prime number.

It's also the number of biscuits you get in a pack of Tim Tams, thus ensuring that you cannot share a pack of those delicious biscuits with anyone without an argument over who gets the last one :-)

Generic story for 11th:
10 people have already entered [[generic evil building]] trying to investigate [[generic evil plot]]. All of them never came back. Now it's up to you to enter [[generic evil building]], find out more about the [[generic evil plot]] and save the other 10 people (or not - who knows what happened to them?).

This could be a plattformer, an RPG or an adventure. Even an FPS if you like. ^^

I was planning to do something based on the elevent amendment to the US constitution:

The Judicial power of the United States shall not be construed to extend to any suit in law or equity, commenced or prosecuted against one of the United States by Citizens of another State, or by Citizens or Subjects of any Foreign State.


It's clearly a gold mine of game ideas.
Quote shundread: 11th - A car racing game where the goal is to get the 11th place. =P

That actually sounds hilariously fun. I can imagine having to drive backwards to get behind a player and then pushing him forward so that he stays ahead of you. Or weapons that make the victim go forward uncontrollably. Probably a bunch of things you could do, although it might get a bit too silly :)
11th - A car racing game where the goal is to get the 11th place. =P
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Stop reading my mind! =)
Another one for 11th that I will likely do if it comes to be the theme:

You are the 11th son of the 11th ruler of the 11th kingdom on the continent of Eleven. Being the newest kingdom, your fine, 11 sided city is constantly being attacked at the 11th hour. While far down in lineage, you still have the important duty of being the city guard, deciding what 11 squadrons should be mobilized in defense. 

The game is played like a city builder/rts/dungeon builder style game with a timer to sets each wave of attack such as tower defense. An interesting aspect to the game though is that you can progress through the ranks of the family tree by honor or murder to gain better abilities/units to use in the defense. This, of course, has to be carefully balanced to not ruin the city though! 
shundread, your idea rocks!
I wasn't expecting my idea to get such positive feedback. =P

Here's more sources of ideas on the number eleven:

Wikipedia:
  • http://en.wikipedia.org/wiki/11_%28number%29
  • http://en.wikipedia.org/wiki/11_%28disambiguation%29
  • http://en.wikipedia.org/wiki/11:11_%28numerology%29
  • http://en.wikipedia.org/wiki/11_BC
  • http://en.wikipedia.org/wiki/11
  • http://en.wikipedia.org/wiki/Sodium
TVTropes (beware, those links may waste several hours of your time):
  • http://tvtropes.org/pmwiki/pmwiki.php/Main/UpToEleven
  • http://tvtropes.org/pmwiki/pmwiki.php/Main/TheElevenOClockNumber
Missed a very good one:

http://en.wikipedia.org/wiki/11th_century
Oh hey I just now got that all the themes are related to Doctor Who. There's the famous line from one episode about "wibbly-wobbly timey-wimey....stuff". And then you have the Eleventh Doctor played by Matt Smith:



One of the doctor's companions, Rose Tyler:



The doctor's favorite tool, the sonic screwdriver:



And there's a robotic dog named K-9:

Ahhh. Gotta see more of the Dr Who episodes. Only saw the "murderous statues" - loved it.
@objarni that would be "Blink" :-)