March 2010 challenge: “Wibbly-wobbly”

straightliner - straightliner, 6 days, 18 hours, 56 minutes

Posted by georgek on 2010/03/28 05:20

When I first saw it was Wibbly-wobbly I didn't know what to do, since it was my lowest choice in a bunch of themes that I didn't know what to do with! But after some house chores and sketching I think I have something. 




I'm trying to fulfill my secret wish to make cool arcade games. 
 
* you are the ball
* your ball runs on the lines. Kind of like marble madness you have to stay straight on the lines to survive. You course correct with the left/right arrows.
* the level will wobble, moving the ball (God I hope I can get OpenGL to do that!). 
* if you hit triangles, you die.
* if you're charged up with energy points, you kill triangles for points. 
* it speeds up the longer you last.

OK, bedtime. 

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the most biggest gamest in the worldst - Join!!

Posted by leito on 2010/03/28 05:05

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Wobble Tower - Adjusting my Design

Posted by Akake on 2010/03/28 05:03

I've decided to elaborate on my design a bit:

The player can walk, run, and jump. Victoria can also glide slowly using... Err... Vampire magic.

She also has three attacks:
Melee attacks with her screwdriver
Ranged attacks with her magic
and
Biting and draining stunned baddies

That last one can only be used on enemies whose health has been reduced to a certain point. Once the scoundrel has been stunned, he can be drained until he passes out. Don't worry, he'll be fine, there's more where it came from.
When a baddie is being drained, his health is transferred to the player at a rate that depends on how many roses the player has.

With the theme set in place, I'm adjusting some of my design elements.

Instead of the dog being the main enemy, the drunkards who stagger around town at night are the main bad guys. The dog will just come out occasionally chase the player up into higher areas.

The roses, instead of being a major point, are instead powerups. One of them will appear in each level except the first and last and there are six of them. (Meaning eight levels). They will make the player stronger in general. The game's difficulty between levels will scale over the course of the game, maintaining a state where always finding each level's rose will keep the player ahead.

The fact that the game is set on the girl's eleventh birthday remains simply part of the plot.

The drunkards, however, have come into the forefront. Because the theme is wibbly-wobbly, the enemies are drunk to varying degrees.
  • Plain drunks move at normal speed and are only aggressive if you get close to them. Draining them gives a moderate amount of health
  • Angry drunks move quickly but trip and are aggressive as soon as you enter the screen. Draining them gives a great amount of health and goes quickly.
  • Stumbling drunks stagger slowly and trip, but take loads of damage to bring down. Draining them slowly hurts you because their body is so saturated with hooch.
I've taken out the vampire hunters, but I'm keeping the police. The police won't stop you from draining baddies you've taken down, but they will attack any that are still standing. You can't drain baddies that police officers arrest. (As in, you can press the button all you want, Victoria's just not going to do it)

I'm rethinking the all-nighter. I think I want to get some sleep instead. All that "Holy fires of industry" jazz can wait until tomorrow.

Here's hoping...

---Akake

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Stalk - Wibbly? Wobbly?

Posted by richard on 2010/03/28 02:24

Went to the park. Started doodling. Ended up with a page of:



It's not a game. Nor even a game idea. But I think the wibbly lines could be made to wobble.

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Oscillation Overthruster - Unprepared!

Posted by ChainedLupine on 2010/03/28 00:55

I'm using Panda3d 1.7.0. (Latest build of the SDK downloaded as of two hours before the compo started.  I sure hope it works!  I haven't even installed it yet!)  Last time I checked, that's Python 2.5.4, but they might be using 2.6 now.

I'm sketching up my ideas right now in Illustrator, so I'll have concept artwork shortly.

I'll see if I can find a place to dump my Mercurial repository once I actually generate one.  I think Google code supports it.

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Wibbly-Wobbly the Canine Screwdriver - My favorite theme !

Posted by adrwen on 2010/03/28 00:23

Of course the '!' is the "not" operator from C.

Well, Wibbly-Wobbly the Canine Screwdriver... Here I come!

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Soul Shenanigans - SVN repo up!

Posted by Falun on 2010/03/27 21:27

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Wobble Tower - My Game Idea

Posted by Akake on 2010/03/27 19:54

Taking a cue from gizmo_thunder, I've decided to come up with an idea that incorporates all of the themes.

The player takes the role of one Victoria Lynn Plenning, an eleven-year old vampire. In fact, the game takes place on Victoria's eleventh birthday. Victoria's best friend Bethany is holding a party for her complete with a lovely blood cake!

On the way to the party Victoria is attacked by a big dog (canine) belonging to a local man who keeps it as a way of saying "get off my lawn!" (Okay, that one's from two compos ago, but still...)
(For reference, the dog's name is Reginald)

Victoria isn't completely helpless, though. She knows a bit of magic. Her magic is powered by the natural energies of the faerie roses that helpful spirits sometimes drop for those in need.

Victoria is a lover of machines, and her friend Benjamin had stopped by her house earlier that night to give her his present before the party. His present was a finely made steel screwdriver. Victoria can use this to fend off nasties, though it won't do her much good against Reginald.

Also complicating matters are the unsavory sorts that populate the streets at night when most humans are asleep. While there are thugs, they mostly leave children alone. There are also vampire hunters (Who, since vampires are accepted by civilized countries like *mumblemumble*, are violent criminals)
The biggest threats are those drunken sinners who populate the brothels and whore houses in the night. These hoodlums stugger around, wibbly-wobbly drunk, and make up the biggest threat to Victoria's well-being save for Reginald. (Okay, that one's a bit of a stretch, but work with me!)

Thankfully, there are also police officers who will gladly deal with any nasties they see acting up. They don't much mind Victoria trashing the scoundrels, since anyone who would pick on a young girl has it coming to them.

Upon reaching Bethany's house, Victoria will be greeted by her friends and that lovely blood cake! (Ick...)

Erm... Let's see...

  • Eleventh - Yes
  • Rose - Yes
  • Screwdriver - Yes
  • Canine - Yes
  • Wibbly-Wobbly - Yes
  • Get Off My Lawn! - From a Previous Compo, but Yes
I think I've got my game! Yeah!

--Akake

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Quick And Random - Back for another attempt...

Posted by PrintStar on 2010/03/27 16:43

Today, out of curiosity, I decided to peek in at the PyWeek page.  I haven't participated for a while, so I decided to give it another go on a whim.  Hopefully I can whip something together with all the other nonsense going on (its tax time here in the US!).

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Non Time - Testing bazaar version control system

Posted by milker on 2010/03/27 14:32

I think it is a good and simple for me.

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