Adjusting my Design

I've decided to elaborate on my design a bit:

The player can walk, run, and jump. Victoria can also glide slowly using... Err... Vampire magic.

She also has three attacks:
Melee attacks with her screwdriver
Ranged attacks with her magic
and
Biting and draining stunned baddies

That last one can only be used on enemies whose health has been reduced to a certain point. Once the scoundrel has been stunned, he can be drained until he passes out. Don't worry, he'll be fine, there's more where it came from.
When a baddie is being drained, his health is transferred to the player at a rate that depends on how many roses the player has.

With the theme set in place, I'm adjusting some of my design elements.

Instead of the dog being the main enemy, the drunkards who stagger around town at night are the main bad guys. The dog will just come out occasionally chase the player up into higher areas.

The roses, instead of being a major point, are instead powerups. One of them will appear in each level except the first and last and there are six of them. (Meaning eight levels). They will make the player stronger in general. The game's difficulty between levels will scale over the course of the game, maintaining a state where always finding each level's rose will keep the player ahead.

The fact that the game is set on the girl's eleventh birthday remains simply part of the plot.

The drunkards, however, have come into the forefront. Because the theme is wibbly-wobbly, the enemies are drunk to varying degrees.
I've taken out the vampire hunters, but I'm keeping the police. The police won't stop you from draining baddies you've taken down, but they will attack any that are still standing. You can't drain baddies that police officers arrest. (As in, you can press the button all you want, Victoria's just not going to do it)

I'm rethinking the all-nighter. I think I want to get some sleep instead. All that "Holy fires of industry" jazz can wait until tomorrow.

Here's hoping...

---Akake

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Comments

While I for one completely believe that you didn't violate any of the rules by coming up with a cross-theme game idea, I think you might want to downplay the screwdriver/rose/dog/eleventh aspects of your game when it comes to writing about it. A couple people complained that 555-BOOM used all the themes.