Beneath the Ice
Beneath the Ice is a submarine exploration game and puzzle solving adventure! Uncover a mysterious pariah who can't let you discover his secrets, who can't let you in! Team Chimera take 3!
Playthrough Videos:
Part 1 of 2: https://www.youtube.com/watch?v=SY6DDSMUSRo
Part 2 of 2: https://www.youtube.com/watch?v=1X_fmx_tCp4
Game Website:
http://randomprojectlab.blogspot.com.au/2016/09/pyweek-22-beneath-ice.html
Awards
Scores
Ratings (show detail)
Overall: 4.4
Fun: 4.3
Production: 4.5
Innovation: 4.4
Files
File | Uploader | Date |
---|---|---|
harpoon.png
Using a harpoon to move some rocks. |
mit-mit | 2017/03/14 10:32 |
beneath_the_ice_pyweek22_win32.zip
Standalone Windows Application |
mit-mit | 2016/10/04 02:50 |
Beneath_the_Ice_pyweek22_v100.zip
Standalone Mac OSX Application |
mit-mit | 2016/09/25 23:37 |
spoilers_and_hints.txt
Spoilers and Hints for each level |
mit-mit | 2016/09/11 11:20 |
beneath_the_ice_playthrough_part2.mp4
Playthrough (part 2 of 2) |
mit-mit | 2016/09/11 11:19 |
beneath_the_ice_playthrough_part1.mp4
Playthrough (part 1 of 2) |
mit-mit | 2016/09/11 10:39 |
beneath_the_ice_pyweek22.zip
— final
Final Game |
mit-mit | 2016/09/10 19:29 |
2016-09-04 (2).png
An Underwater Adventure ... |
mit-mit | 2016/09/10 10:28 |
Diary Entries
Day 1-7
OK, quick write up before submission. We are doing a puzzle-exploration kind of game using a submarine environment. The story revolves around a mysterious figure who "can't let you in". We are using pymunk to drive a bunch of underwater collision physics that are needed to solve puzzles and make your way deeper into the underwater environment.
We got off to a pretty good start this comp. The theme choice wasn't my favourite, so we ended up modifying another theme idea we had already brainstormed; I'm pretty happy with how it worked out.
Day 1: brainstorming story ideas, game ideas and structure.
Day 2-4: Getting pymunk to do a bunch of things including buoyancy, explosions, magnetic forces
Day 5: Lucid had a bunch of artwork done day 1-2, which was great, really helped shape how the game was going to work. Got most of the rest of it in the game by day 5.
Day 6: Level design: finally! I managed to participate in a pyweek and not leave it until day 7 to do this, and it was much less stressful :)
Day 7: finishing level design, cutscenes, titlescreen, cleaning up game structure.
Playthroughs and Hints/Spoilers
I've uploaded a couple of playthrough videos for the game and a spoilers and hints text file. Unfortunately my laptop runs a bit slow while I'm playing the game and doing a screen capture at the same time, so the videos show the game playing at about 20 fps, whereas the target is about 30 fps (which runs smoothly on my laptop otherwise), so the game appears a bit slower in the video than it actually is.
The spoilers and hints file provides details on how to beat each level if there's something someone gets stuck on. I've been involved too closely with each level for the whole week, so I feel like I lack perspective on whether they are too hard or easy :).
Playthrough Video Links
Playthrough Videos: also on YouTube:
Part 1:
https://www.youtube.com/watch?v=SY6DDSMUSRo
Part 2:
https://www.youtube.com/watch?v=1X_fmx_tCp4
Part 1:
https://www.youtube.com/watch?v=SY6DDSMUSRo
Part 2:
https://www.youtube.com/watch?v=1X_fmx_tCp4
Beneath the Ice: Wrap up
Thanks to everyone who played our game and thanks for the helpful feedback!
I think this year I am going to try and get an updated version of the game out sometime in the next few weeks, incorporating the feedback we got. Will post these on the game page at a future date. Apologies for some of the tedium in a few of the puzzles (its so hard to get this right in seven days :) ): this is something I'd like to tease out to make the game flow better across the levels. We also had a few extra mechanics planned out that were implemented but not actually used in any puzzles for lack of time (for example, the little red squids that float around will actually act as a shark lure if you harpoon and drag them around).
We really had a blast this comp, so many amazing games: congrats Tee for the individual win with Breach (my personal favourite)! Thanks to blakeohare for running the comp this year: once again, so glad pyweek exists and the community that surrounds it putting in many sleepless nights to produce such fun games :) !
I think this year I am going to try and get an updated version of the game out sometime in the next few weeks, incorporating the feedback we got. Will post these on the game page at a future date. Apologies for some of the tedium in a few of the puzzles (its so hard to get this right in seven days :) ): this is something I'd like to tease out to make the game flow better across the levels. We also had a few extra mechanics planned out that were implemented but not actually used in any puzzles for lack of time (for example, the little red squids that float around will actually act as a shark lure if you harpoon and drag them around).
We really had a blast this comp, so many amazing games: congrats Tee for the individual win with Breach (my personal favourite)! Thanks to blakeohare for running the comp this year: once again, so glad pyweek exists and the community that surrounds it putting in many sleepless nights to produce such fun games :) !