RoboFusion
Awards
Scores
Ratings (show detail)
Overall: 3.1
Fun: 3.1
Production: 3.2
Innovation: 3.0
Files
File | Uploader | Date |
---|---|---|
RoboFusion1.0Final.zip
— final
final submission |
Cthulhu32 | 2008/04/06 09:39 |
RoboFusion0.2a.zip
Robofusion Alpha 2 (eh sorta playable) |
Cthulhu32 | 2008/04/04 21:19 |
screenie04.png
Level select w/ screenshots of each level |
Cthulhu32 | 2008/04/04 06:05 |
RoboFusionAlpha0.1.zip
RoboFusion Alpha 1 (still not really playable) |
Cthulhu32 | 2008/04/03 21:58 |
screenie03.png
More progress, now with Metal Storm style physics! |
Cthulhu32 | 2008/04/03 05:38 |
screenie02.png
Second screenshot, showing some mockup robo art, and some beginning tiles. The "climber" bot will stick to the wall. |
Cthulhu32 | 2008/04/01 22:53 |
screenie01.png
Menu Screen with working options |
Cthulhu32 | 2008/03/31 05:41 |
leveleditorscreenie01.png
Level Editor 0.1 Screenie |
Cthulhu32 | 2008/03/31 05:40 |
Diary Entries
Finally, an idea
Climbing robot is sort of a Ninja Gaiden awesomeness, might give that character a sword or something?
The anti-gravity idea comes from Metal Storm and Kid Dracula. There was also a GBC game that uses the same mechanic, but its such a cool idea!
The runner is sort of an older idea, but instead of having a constant forward accel, the runner will act more like N+ where you start slower and speed up really fast. I guess Super Metroid could be a good comparison.
Finally, the fire-power robot will just shoot a stupid amount of crap at the enemies. Maybe a laser beam or some kinda cool crap. Some particle effects or something? Who knows.
So tonight the goal is to make a level editor (I think Idle said to do that first :D ) Get some basics down, make some base classes, possibly get some art together, we shall shee.
Level editor is done!
Platformer's Paradise!
I have more progress on my game, got some more tiles going, trying to get the GUI fully done before I actually finish the game, this way I'm not struggling last minute to add in the health, lives, etc. The level editor has been a pretty awesome tool as well!
Tonight I should be able to whip out some pretty decent gameplay elements as the wife has a work thing till 9pm, and I have nothing going on for about 4 hours tonight :D
More Platform Goodness
Robofusion Alpha!
Try out the alpha (no gameplay really yet) Download Me
A note on the various types of gameplay: Climber level when you latch onto the vines, use up and down to move up and down. You can go infinitely in either direction, and error out, so just pretend this works :)
For the anti-gravity level, press and hold up and press jump, or vice versa, and you will flip gravity! You can only flip once per landing.
For the running stage, not a whole lot to this one yet.
Firepower stage you can shoot homing rockets! Blow up the robots with ctrl, theres a bug thats making the enemies not actually "go away" so the missiles will target ghosts. I will resolve this soon..
Pyweek done!
Thanks again for a great pyweek! Post-mortem after the rankings are in!
For Linux users
Or download the play.py here with the updated file name play.py
Or you can change the following snippet of code starting from line 22:
if levelName == "Jungle": self.fname = "Level1.txt" self.introBanner,null = data.load_image("jungleIntro.png",(0,255,0)) self.robot = robot.Robot("Climb") elif levelName == "Space": self.fname = "Level2.txt" self.introBanner,null = data.load_image("spaceIntro.png",(0,255,0)) self.robot = robot.Robot("Gravity") elif levelName == "Lava": self.fname = "Level3.txt" self.introBanner,null = data.load_image("lavaIntro.png",(0,255,0)) self.robot = robot.Robot("Runner") elif levelName == "War": self.fname = "Level4.txt" self.introBanner,null = data.load_image("warIntro.png",(0,255,0)) self.robot = robot.Robot("Firepower") elif levelName == "Final": self.fname = "Level5.txt" self.introBanner,null = data.load_image("finalIntro.png",(0,255,0))
to
if levelName == "Jungle": self.fname = "level1.txt" self.introBanner,null = data.load_image("jungleIntro.png",(0,255,0)) self.robot = robot.Robot("Climb") elif levelName == "Space": self.fname = "level2.txt" self.introBanner,null = data.load_image("spaceIntro.png",(0,255,0)) self.robot = robot.Robot("Gravity") elif levelName == "Lava": self.fname = "level3.txt" self.introBanner,null = data.load_image("lavaIntro.png",(0,255,0)) self.robot = robot.Robot("Runner") elif levelName == "War": self.fname = "level4.txt" self.introBanner,null = data.load_image("warIntro.png",(0,255,0)) self.robot = robot.Robot("Firepower") elif levelName == "Final": self.fname = "level5.txt" self.introBanner,null = data.load_image("finalIntro.png",(0,255,0))
My apologies for that one, I'm getting rusty on differences with Python between Windows and Linux.
Thanks again Pekuja for catching that one.
Video walk throughs
Because I can understand some of the levels can be frustrating (oh god anti-gravity), I put videos of me beating each level streaming off of my other website.
Also, they are pretty choppy because hypercam 2 is kinda crappy, but its the best I've got for now :)
http://cthulhu32.kraln.com/pyweek6/tutorials.html