PyWeek - RoboFusion - feedback

Fun Prod Inno Disq N/W Comments
4 4 3

Simple but entertaining. Nice work.

2 3 2

-

1 1 1

Crashed!

Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/facundo/juegos/pyweek/RoboFusion1.0Final/lib/main.py", line 12, in main
newGame.run()
File "/home/facundo/juegos/pyweek/RoboFusion1.0Final/lib/game.py", line 29, in run
self.play = Play(self.screen,self.clock,rvalue,self.gems)
File "/home/facundo/juegos/pyweek/RoboFusion1.0Final/lib/play.py", line 46, in __init__
self.level = level.Level(self.fname,self.enemyL,self.eventL)
File "/home/facundo/juegos/pyweek/RoboFusion1.0Final/lib/level.py", line 5, in __init__
self.data = self.load(name)
File "/home/facundo/juegos/pyweek/RoboFusion1.0Final/lib/level.py", line 139, in load
FILE = data.load(levelName)
File "/home/facundo/juegos/pyweek/RoboFusion1.0Final/lib/data.py", line 26, in load
return open(os.path.join(data_dir, filename), mode)
IOError: [Errno 2] No such file or directory: 'data/Level1.txt'

4 3 4

nice, I like the variation. Some of the jumps are just a little to trick for me, and it would be nice to have checkpoints (maybe there were and I always died too soon or beat the level :p). Also being able to take a hit or two like the robots you are fighting might be nice.

3 3 3

Yeah, it's pretty difficult :) My biggest problem is jumping off the edge of a ledge, there isn't enough leeway. I think what makes this so difficult is the combination of: one hit kills + back to start of level when die. Of the hard classic games I like, for instance contra, or mega man, they don't have both of those situations at once. Mega man gives you life, and contra lets you burn through lives. At least put in some half way points and make the lives mean something!

3 4 4

Great game! too hard though - i had too remove the code that makes me dead.. and where is the final level?<br>
also, whats the point of lives? parhaps the enemies should not respawn..

4 3 4

very hard but motivating game. i finished the blaster and jumping robot but had my difficulties with the gravity and climber level. The four robot designs are well implememnted, especially the gravity robot is great!

4 4 4

Nice job on the game! I really liked the graphics and the concept, and the different robots were a lot of fun to control. The levels were well designed, though I was only able to beat the gunner robot's level. I got really far in the gravity level (he was probably my favorite), but there were too many blind guesses as to what to try next, and so there was just too much guessing and not enough clues as to where to go. I liked the jump-and-switch-gravity-in-mid-air trick though -- I got kinda' good at that. I kept dying so much I felt like i was playing a mix of Nethack and Doukutsu. :)<br><br>
All told, fun game! You got really far for just a week, and I'm very impressed and had some good mind-exercising fun. Well done!

4 4 4

Lots of variety in such a little game! I wasn't crazy about the space level design. It's not just
that it was hard, but you were unable to look before you leap so many times toward the end. I mean,
it was impossible to see where you were supposed to jump, so you'd try, and die, and spend 10
minutes getting back to the same spot just so you could reach the next barely-out-of-sight
platform. Also poor runner robot's speed just seems to get him in trouble! Also you should have
put in the readme that the fifth level was a lie! ;-)

2 2 2

Music?

4 4 4

Nice work! Lots of fun, although the controls drove me crazy.

3 3 4

Could be really nice if it wasn't so painfully hard...

3 3 2

Generally worked, but I'm not a fan of control schemes in which it's easy to get the wrong one of fire and jump.

2 3 2

It's probably fun for an expert player, but it starts off too hard!

2 3 2

hmmm

2 3 2

Nice platformer (I specially like the gravity robot), but a platformer can score too much innovation. Getting killed by _every_ mistake is frustrating, and reduces the fun.

3 2 2

Is too dificult!

4 3 3

It´s a funny game!

3 4 3

fun game

4 4 3

Very nice, clean game.<br>
Needed some more levels though :)

4 3 3

Cool game! The collisions were kind of buggy, and the game was pretty hard. I still haven't beat it yet! Sounds got on my nerves too. Graphics were cool though.

2 4 4

well, it's a nice idea, but the levels drive me mad - somehow I got the feeling visionary skills
would be required to be elligible for this game - there were to many places where you had no idea
how far you should jump, how deep you need to let yourself down falling etc. unless you just
tried, died and knew for the next time...

4 3 3

Fun game. I like the retro-look. Some retro-music would have been great.

4 4 4

I loved everything about this game except for the REPEATEDLY FALLING TO MY DEATH OVER AND OVER.

But, no, seriously, this was cool. Good job.

Oh, also you had the case wrong on the level files, which broke the game for Linux (case
sensitivity matters!) but it was easy enough to fix so I don't count it against you.

3 3 4

I was really excited to play this, and I'd love to see what happens when they fuse, however it's just too brutally hard for me. checkpointing or hearts or something would be a necessity. I think the 4 robot powers idea is neat, and it adds some nice variety to what would be a straightforward platformer.

3 4 3

Argh, Linux is CASE SENSITIVE. This was a neat little game, but penalised way to harshly when
you died (back to start of level). Also, I lost a life on the space level because I didn't know the
white noise would kill me :)