Level editor is done!

Just a few more tweaks and it will be 100%, but I'm calling it done for now! Essentially I worked a little backwards from last time I tried this, I took Saluk's suggestion and created the level editor first before I make the game engine. The level currently consists of 3 layers, base (collision tiles), enemy layer, and event layer. Very similar to Phil's system, should work great for what I need it to do.

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If you make a level editor first, it will give you a head start on some decent levels. I think this method results in better level design overall. If you wait to do a level editor, chances are you'll "get by" with hand-edited or hard coded levels for long enough that you don't have time to rework them at the end. Then you do something silly like me, and rely mostly on ai for gameplay, where good level design doesn't mean a whole lot. Just hours and hours of tweaking the code until it's fun :)

Can't wait to see what this is exactly...