Level editor is done!
Just a few more tweaks and it will be 100%, but I'm calling it done for now! Essentially I worked a little backwards from last time I tried this, I took Saluk's suggestion and created the level editor first before I make the game engine. The level currently consists of 3 layers, base (collision tiles), enemy layer, and event layer. Very similar to Phil's system, should work great for what I need it to do.
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