April 2007 challenge: “The only way is up”

Dam Builder - Dam Builder 1.0

Posted by faassen on 2007/04/07 21:51

I've just uploaded Dam Builder 1.0 to the site, my final submission. We (team Faraway) hope you will enjoy it! (and that it will work on your computer)

Uploaded were a source version and a Windows version. The windows version contains a dambuilder.exe file and you should be able to play Dam Builder without any further installation. The requirements for the source version are documented in the INSTALL.txt.

For Linux users who are interested, I will still be uploading a 'buildout' version that makes building the recent versions of PyODE and ODE (required for Dam Builder) more easy.

There is tons of stuff I would still like to do, but there is no time. I guess that's good, as it gives me something to do after the competition!

It was an intense week, but we had fun. We made an actual game! Now the fun starts in reviewing all the other games.

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PyTower - Post RC

Posted by Mikle on 2007/04/07 21:47

Well this is my final game. So I gotta write a bit about how was it and stuff.
My game is PyTower. On the first day I had a hard time deciding with which concept to go. I decided cloning an old favourite, Sim Tower - one of the less known Sim games.
So I started all happy, coding like a monkey, and doing no planning at all. That proved to be a mistake, as my code looks like patch adams :)
But now I have a working game, with about 1500 lines of code. I gotta say I learned a lot of stuff in the process, which will probably come up in the post mortem.

About the game:
It's a building game. You got a tower to build and 3 types of bricks. Not very exciting, but it's a sim...You can keep playing until you are rich and will retire. It even has a plot.
What it lacks is game play :) But it's the first game I have both started and FINISHED in a while now, because I tend to leave half finished games behind me :). I like it, and I hope you will too...Be gentle...

About the competiotion:
Wow, some very very good games this time around, especially in the individual category...I don't know how many will finish, but by what Ive seen in the IRC channel and here, It's a lot...And high quality too. So keep on pushing, you still got 2 hours!
Good luck all. I must get some sleep...

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Dashman DX - Dashman DX has gone final!

Posted by buffi on 2007/04/07 21:43


Finally! Dashman DX has gone final. Feauturing 16 levels of pleasure, nice music by super multifaros and a level editor that you can generate custom levels in (that you of course can play later.

py2exe windows release
Regular release (requires pygame)

Spam me with comments

4 comments

|Gunboy - Woops

Posted by john on 2007/04/07 20:29

Oops deleted some files without editing the code, the working game is up now.

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Bus Factor == 1 - Option 2

Posted by Marlow on 2007/04/07 20:16

This is a tough one.

My wife likes my game. She even keeps playing it. Unfortunately for me, she doesn't want me to release it until it is finished. So, given the choice between (1) submitting an incomplete game, or (2) swallowing my pride and taking a bit more time to further develop a game that my wife actually likes... I'll take option 2.

Now, if there could only be more PyWeeks. Working within constraints is a great way of playing with ideas.

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Ninja on the Wall - Ninja On the Wall (18+)

Posted by simono on 2007/04/07 19:56

GORY, BLOOD AND SLUG

I finished my gory shoot-them-up plattform game and it got ropes too!! I've been playing it the whole afternoon with a couple of friends, blasting away those evil scientists.

It's slow. If you have less then 1Ghz, it will be really sluggish... in that case try turning off the music + playing fullscreen. I recommend 2 Ghz and fullmoon for total pleasure.

It's got this really easy to use level editor, and I've already got sent a lot of nice levels - will probably setup a level-exchange page sometime next week. Of course a tutorial is included too, that will make you familiar with the gameplay basics. But I for one enjoy the Endless Wall most...that's I can show off my l33t rope swinging acrobatics (of course playing in ultra-violent mode)

THE OTHERS
I'm amazed what all the other teams/coders put together in one week. I'm looking forward to every single final version and will definitly enjoy testing those. I think it's too early to pick favorites, but especially the ones with totally new gameplay mechanics impressed me the most. Great job everyone!
THANKS

So thanks for all the fish, es war mir ein Volksfest. Great organization and motivation by the pyweek-team (I think richard is the main man behind all this?) and see you again later this year....

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Hermes - Final day

Posted by adragon on 2007/04/07 19:08

7 days with some breaks like school lessons or other activities. I've been developing this game. It was funny time with enjoyment, but at the end i am pretty tired. Thanks for this contest. And i hope that game will give someone at least five minutes of enjoyment. Python is incredible mighty language and developing game with Pygame was something like magic. During development i have invented other more original game design so i will consider make other game over the holidays.

3 comments

|Gunboy - Phew that was close

Posted by john on 2007/04/07 18:59

Finally I've finnished my game, at one point I thought I wouldn't complete it, well, I'm off to celebrate. ;)

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PyBlockTower - First Final Submission

Posted by Tigga on 2007/04/07 18:46

I've got a few more optimizations I wouldn't mind making, but this has everything I set out to put in. Only thing now is to make sure it works on non-windows platforms. I'm hoping somebody will help me with that.

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Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - Release Candidate 3 (RC3)

Posted by tsmaster on 2007/04/07 18:45

Whew.

In the last 24 hours, I was planning to do some minor touch-ups of the art, and let it go. But then, I decided that the AI needed a little help on some of the levels (a LOT of help on some of the levels), so I added a facility for the AI to record shots as I slept. I then processed that file into a python script (book.py, for those reading the code) which the AI was able to refer to when it wanted to play a little more deliberately.

And then it was a bunch of little bundling issues - the only major one was that I tried to get py2app working on my Mac at the last minute, and it didn't work - the installation was hard, and I couldn't run what it spit out. Maybe someone out there can give me some tips on what I should have done. Or maybe I'll play around with it later.

I've enjoyed chatting in #pyweek with everybody - nobody took offense at my snarky comments as far as I could tell. :)

Some folks have expressed interest in some of my techniques, particularly my crazy code-that-generates-code stuff (see edge*.py and book.py for sample output). I don't think there's much magic there, but still, I'll write up a discussion of the code and my development experiences and post it HERE, if you're at all interested.

Thanks to one and all - for the support and the competition. I'm proud of what I've done, and happy to be part of the competition this time around.

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