April 2007 challenge: “The only way is up”
Hectic Game Development - Which way is up?
Posted by Hectigo on 2007/04/01 13:37
Career - Career trainer
Posted by fidlej on 2007/04/01 13:22
Fluffy Menace - Richard's Day 1
Posted by richard on 2007/04/01 13:01
On the downside the game as it stands runs at a measly 3 FPS on JDruid's Radeon 9250 system. On my 7800GT system I get 300FPS. That's without a lot of potential optimisations (I'm switching contexts far too often) but it's also minus a lot of intended bells and whistles.
Hrm.
It's going to be an interesting week :)
Team Quicksilver - Day1
Posted by RB[0] on 2007/04/01 12:37
- I started and finished the physics engine(unless it has bugs)
Wrote a texture script that will load images and convert them to textures, automatically scaling the image to avoid a glError
downloaded Richards OBJ loader from the pygame cookbook and customized it for my texture class and my resource mananger
Finished at least part of the particle effects engine
And we finished hammering out our idea!
We werent planning for this theme, but in retrospect we already had an idea, and this theme fits it best :)
We also decided against going for multiplayer, unless I finish the programming in an insanely short amount of time ;)
We arent going to reveal the game idea yet though, you'll just have to wait until we get a working version up going...
Gin & Pythonic - Game idea
Posted by jvloothuis on 2007/04/01 12:17
Spy Challenge - The Rather Ordinary Game Project - Ideas
Posted by ajdlinux on 2007/04/01 10:26
- A jumping game - jump up really really high
- A spaceship launching thing
- An escape from the evil villain using a jetpack game
Ninja on the Wall - woke up
Posted by simono on 2007/04/01 10:18
its lunch-time, just got home, got a bit of a hangover (nothing western medicine can't cure). the theme I was hoping for won - juhu!
Today I won't to come up with some gameplay-mechanics and maybe start trying those out in the later evening. Right now I think it'll have something to do with plattforms, where you have to get up as far as possible while avoiding... hm... we'll see...
Spy Challenge - The Rather Ordinary Game Project - Ok, so now that it's started
Posted by ajdlinux on 2007/04/01 10:16
- Sunday night (now) - think of ideas while trying to revise for chemistry test.
- Monday - think of ideas after said chemistry test and start making a proper plan.
- Tuesday - in between catchup work and studying for software test, start prototyping, making art, etc.
- Wednesday - *hopefully* start coding
- Thursday - hopefully continue coding in between work
- Friday - work on art materials etc.
- Saturday - do everything else
RopeSwing - Getting started
Posted by SimRex on 2007/04/01 10:00
I've just started experimenting with PyODE for the first time, and I'm stunned at how straightforward it seems to use! Why haven't I tried this sooner?!?
No screenshot yet, but I have got the basic rope climbing/swinging coded (thanks in no small part to the PyODE tutorials!). Now to stick a toe in the murky waters of collision detection!
Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - End of Day 1
Posted by tsmaster on 2007/04/01 09:19
There are 7 python files, 2 text files (not resource files, design/production documents), and 0 graphic files. So far. I'm working with line graphics to get to the gameplay ASAP. Deciding what the actual graphics should be will wait for later.
Everything's checked in to my local SVN server - a few competitions ago, as I was testing my packaging, I lost a lot of files. Ooops. Back up early, back up often.
The basic gameplay is deliberately simple, as I can't count on having a lot of time to work on it over the course of the week - maybe some polish here or there, but if I can at all get the game working and vaguely "fun" by this time tomorrow, I'll be in good shape.