PyWeek 29 challenge: “The butterfly effect”

Schmetterling - Day 1: Planning

Posted by GrumpyGrizzly on 2020/03/22 10:55

Brainstorming somewhat needed to have an idea where to start and not code wildly for no reason.

Add a comment

an_absence_of_light - git repo created, and I'm learning pyglet...

Posted by pypi on 2020/03/22 05:18

I thought I'd give pyglet a crack as I've used pygame a fair bit for mucking around with this sort of thing. Initial impressions were strong, although I have a feeling I'm going to need to revise my OpenGL...

git repo created at https://github.com/hobbitalastair/pyweek29


The concept at this stage is that the player controls a butterfly that can shade areas of the map. By doing so it helps/hinders the plants growing in that location. If the system is somewhat unstable this could mean that the player is indirectly balancing different plant types. To actually "win" I guess some kind of time based survival mechanism might come into play??

Add a comment

Calm Waters - Day 1 - Brainstorming and Simple Engine Stuff

Posted by OrionDark7 on 2020/03/22 03:12

Today I did some brainstorming and decided to make a game that I'm pretty excited about. The concept is you are trying to move a boat around in a pond to complete a certain objective by throwing stones and pebbles, which create ripples that move the boat. I'm planning on having a character that moves around the pond to throw rocks at different angles and at different speeds. I'm also planning on having different levels with certain amounts of pebbles, certain objectives, and certain different obstacles (rocks in the water, waterfalls, amount of land to throw rocks from, maybe other boats).


Today I got some boring stuff out of the way, I got working code for UI text and button stuff as well as the bare minimum of game objects, including water, the boat, and pebbles. I'm going to work on ripples tomorrow.


Good luck to you all! Don't forget to wash your hands!

Add a comment