PyWeek 29 challenge: “The butterfly effect”
Schmetterling - Day 1: Planning
Posted by GrumpyGrizzly on 2020/03/22 10:55
an_absence_of_light - git repo created, and I'm learning pyglet...
Posted by pypi on 2020/03/22 05:18
I thought I'd give pyglet a crack as I've used pygame a fair bit for mucking around with this sort of thing. Initial impressions were strong, although I have a feeling I'm going to need to revise my OpenGL...
git repo created at https://github.com/hobbitalastair/pyweek29The concept at this stage is that the player controls a butterfly that can shade areas of the map. By doing so it helps/hinders the plants growing in that location. If the system is somewhat unstable this could mean that the player is indirectly balancing different plant types. To actually "win" I guess some kind of time based survival mechanism might come into play??
Calm Waters - Day 1 - Brainstorming and Simple Engine Stuff
Posted by OrionDark7 on 2020/03/22 03:12
Today I got some boring stuff out of the way, I got working code for UI text and button stuff as well as the bare minimum of game objects, including water, the boat, and pebbles. I'm going to work on ripples tomorrow.
Good luck to you all! Don't forget to wash your hands!