git repo created, and I'm learning pyglet...

I thought I'd give pyglet a crack as I've used pygame a fair bit for mucking around with this sort of thing. Initial impressions were strong, although I have a feeling I'm going to need to revise my OpenGL...

git repo created at https://github.com/hobbitalastair/pyweek29


The concept at this stage is that the player controls a butterfly that can shade areas of the map. By doing so it helps/hinders the plants growing in that location. If the system is somewhat unstable this could mean that the player is indirectly balancing different plant types. To actually "win" I guess some kind of time based survival mechanism might come into play??