Pyweek #24 challenge: “They're behind everything”

StreetChase - Delayed first steps

Posted by prake on 2017/10/18 17:05

17.10.2017

Already Tuesday. Pyweek started Sunday :-(

I had some other liabilities over the weekend which included sorting a lot of invoices and papers from my private life. So, due to this bureaucracy work I started to work on my pyweek project just today. I thought to programme a game where the player is driving a car from work to home. On his way to his home place he is bothered by some bandits trying to demolite his car. So the player has to avoid any accident and collision on the street.

Somehow a little bit inspired by C64 Speedracer https://www.youtube.com/watch?v=amezAFdOpX0

maybe someday it becomes something like that: https://www.youtube.com/watch?v=XVHqL_uTqOg

Artificial Intelligence in Car Racing games:
http://www.cs.bham.ac.uk/~ddp/AIP/RacingGames.pdf

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WIN $$$ LAND - Being A Submarine

Posted by PyJ on 2017/10/18 16:17

No visible outcome yet for today.

I completed making the framework, and finished a quick concept sketch.
I picked out a map editor and a free map set.
I needed to do a little tweak to use them for my game. A tiresome effort.

Tons of coding and hand-drawing are awaiting. Now I save it for tomorrow.

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Rodentopia - Day 4 - Minor Tweaks + More Objects

Posted by OrionDark7 on 2017/10/18 12:00

        Yesterday I did some minor graphical tweaking to some things, like the background and some of the new foods I made. I made jumping a lot more smooth, making a pygame.USEREVENT timer that went off every 2 milliseconds to change the y by a little bit.

         I did add a few more foods to the game. I added Peanut Butter, Jam, and Cookies. Peanut Butter is worth 20, Jam is worth 30, and Cookies are 50. I also was finally able to get to implementing mouse traps in the game, it worked first try without any major issues. So that saved me some time.

I didn't release a version of it yesterday, but I will today.

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PewPew - Forgot about the Memory

Posted by sheep on 2017/10/18 09:50

The game was progressing nicely, I got a scrolled map loaded from file, a pixel that can walk around it and shoot other pixels, etc. — but then I decided to try and see if I can run it on the actual hardware. Guess what. Out of memory error.


Don't worry, though, because I can put a lot of stuff on the flash. It's not like the disk on the PC — it's almost as fast to access as the RAM. I think I will start with the level map, as that's the biggest thing.

I might also revise my approach to programming this. I somehow naturally levitated towards using objects and classes, because that gives you nice organisation, but on such a limited platform that is really wasteful. For a start I will use slots on the classes, and if that doesn't help, I will rewrite the whole thing into more a procedural way.

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Sneak - still low behind

Posted by maho on 2017/10/18 08:21

One-week challenge isn't very efficient for me. I'm still struggling with deep-internals and in fact - nothing visible yet. 

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Zoonami - Zoonami - Day 4

Posted by paulpaterson on 2017/10/18 04:16

Added most of the graphics and a good deal of the sound today. This was a very interesting case where the game didn't seem fun at all and then adding the sound transformed it. Still needs major tuning to make it really playable for more than a few minutes but hopefully I will have time to do that tomorrow.

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They're Behind Everything! - Day 3

Posted by pmdevita on 2017/10/17 23:25

At this point, Peter has made most of the headway to laying the ground work for the game engine, which we are building on top of pyglet.

We have a pretty solid idea for the game. It's a puzzle investigation game. We have ideas sketched out for a few levels and will be working on getting into the nitty gritty details. More info will come soon.

For now, here is a test of the engine


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The Rule - Concept

Posted by YannThor on 2017/10/17 22:25

Well, this challenge's work will be a bit dirty...
Since I don't have much time, I want to keep the game as simple as possible, in order to have a game to present in the end.


It will be a shooter with some constraints that are determined by the ennemies, which are behind (almost) everything.

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buffalo974 - day 3 - quick revision and modelization of chemistry engine

Posted by Buffalo974 on 2017/10/17 21:58

GUI is not yet started...

I will use dicts, list, sets for IA recognize synthesis and extractions.

I will use a little bit of OOP when needed , and basic GUI upon it when ready...

I have a list of synthesis synth_list which content each reaction :

Aspirin = [['Salicylic_Acid','Ethanoic_Anhydride'],['AcetylSalicylic_Acid','Ethanoic_Acid']]

Paracetamol = [['4_Aminophenol','Ethanoic_Anhydride'],['Paracetamol','Ethanoic_Acid']]

Isoamyl_Acetat = [['Isoamyl_Alcohol','Ethanoic_Acid'],['Isoamyl_Acetat','Water']]

olive_soap = [['Oleine','NaOH'],['oleic_carboxylate','Glycerol']]



Left side is reactiv, Right side is products. I dont use stochiometric coefficient for the moment.

When player will touch cards, IA check if the set matches with known reaction.

I will find pictures to make cards more sexy than equation (ie banana for flavour products, tablets for paracetamol ...)

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StreetChase - My schedule for the (Py)week

Posted by prake on 2017/10/17 20:48

5:40 get up in the morning

6:31 go to work

7:00 begin of work

15:20 end of work

15:33 go home

16:30 Pyweek Challenge Start

21:30 Pyweek Challenge End

--> 6 hours per day

--> Tu,We,Th,Fr

--> 4*6 = 24


Weekend

5:40 get up

6:30 Pyweek Challenge Start

21:30 Pyweek Challenge End

--> 15 hours work on Project

--> Mo,Sa,So = 3*15 =45

69 hours Overall (!) beside my daily Business



Unfortunately I missed the whole monday due to some other liabitlities :-( 

but ok - trying to get the best out of it.



 

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