PyWeek #23 challenge: “The Lesser of Two Evils”
The evolution of evil - Wow, just wow
Posted by Unicorn Markets on 2017/02/21 23:43
So, I may have a hard time pumping something out over the next few days. I will be lucky if I don't smash my head against the wall for that matter.
In the meantime, I am going to just review some other code. I would really like to move forward on the game, but I just don't think that it's going to be as simple as I thought to get Tiled to play nicely with me.
If anyone has any suggestions to make this easier, please tell.
Lunar Patrol - Time seems to fly
Posted by prake on 2017/02/21 23:20
I worked mainly on a object oriented state machine for hopping through the different game modes (AttractMode, PlayMode, GameOverMode, …). This is not so impressive to someone standing outside looking on the game, so I began to produce some graphics output. At the end of the day I had a nice parallax starfield and a spaceship which can be moved with the cursor keys and shoot by pressing space.
As my concentration decreased I took some time to look into the topic of packaging everything. Took a look into py2exe and the setup.py scripts delivered with the skellington package. Unfortunately, this seems not to be optimal for Python 3. So, after a little bit fiddling around I decided to try out pyinstaller. At the end of the day it seems that I can execute the pyinstaller executable without any error. More time to spend later. Good Night!
http://stackoverflow.com/questions/31808180/installing-pyinstaller-via-pip-leads-to-failed-to-create-process
http://stackoverflow.com/questions/15221473/how-do-i-update-pip-itself-from-inside-my-virtual-environment
The Phantom Racer - Delays...
Posted by YannThor on 2017/02/21 22:43
The choice of using a "fake" 3D engine using only CPU caused several technical issues that I should have predict. But now I think it's okay, I will try to complete a minimal game as soon as possible.
Wing Craft - Day 3
Posted by xmzhang1 on 2017/02/21 22:30
A Death at Sea - The Rules of Crime Fiction
Posted by mauve on 2017/02/21 12:32
Lunar Patrol - a look into game design :-)
Posted by prake on 2017/02/21 09:19
Ms. Information - Getting a plan together.
Posted by paperstarships on 2017/02/21 06:14
Upper half of the screen will tie in the story, bottom half of the screen will be the main gameplay (you can probably see where this is going):
Ms. Information - Taking it slow
Posted by assertivist on 2017/02/21 03:10
We have a cool idea but we're not sure how much we will be able to write yet, before the week is over.
For the first time I'm trying to make a codebase I will actually want to work on after the compo. I have a state machine setup to control the game state, complete with little fades to cover up while a new scene loads, and i've kept my class linecount down as much as possible. The only graphics so far: some neat little animated text rendering.
Wing Craft - Day 2
Posted by xmzhang1 on 2017/02/21 00:33
well, every thing goes well, now it is boss 1, graphics OK. I am not good at designing stages. I intend to creat 5 stages, for stage 1, eveyone can pass, even with bombs. For stage 2 and afters, the enemy number will increased, and player need some patience and skill. The next days, I will focus on boss design. They should have several attack mode according to their health. For innovations, I will give boss some skill, say the boss would give poison to the player, let the player weapon level down, let the boss health increase. All in all, my game is a shoot them up genre (well, how to pronounce this word ), Traditionally, the bullet should go straight, because delta_move = speed * direction, well, I will break it this time on pyweek 23. but I really do not know it is OK or not. Just try it. OK, go on designing my bosses.
A Death at Sea - Day 2
Posted by mauve on 2017/02/21 00:24
I didn't touch a line of code today, and I only drew one new character. The effort all went into writing a murder mystery plot that involves all my characters and can be told without needing too many more features.
Among the resources I looked at, I found this excellent page of Agatha Christie plot twists and plot devices.
The first thing I wrote down was a little table of plot elements I could think of from crime dramas and what they mean. I didn't use it much, but it's a fun little aside. Here are some items from it that I don't think I'm using:
- An old photo - people in the photo knew each other
- A book - someone has an interest in or knowledge of a topic
- An earring - a woman was somewhere she was not expected to be
- Pool of water - the murder was committed using ice