Play as a TV political pundit laying down the spin!
- Use space bar to jump
- 'S' or down arrow crouches
- 'P' to pause!
Source requires Python 🐍 3.5+, pygame, and fysom.
Mac users: download "Ms. Information.zip" below and extract for an app file. Double click it to play!
Windows users: download "msinformation-bin-win_amd64.zip". An exe is inside, double click to run!
Presented by Unicorn Markets
Presented by iminurnamez
Ratings (show detail)
Mac OS .app file (Tested on Yosemite!)
|12.6 MB||paperstarships||2017/02/26 22:18|
|165.8 KB||assertivist||2017/02/26 22:17|
Windows 64bit binary (tested on Win10!)
|25.6 MB||assertivist||2017/02/26 22:16|
Source distribution (requires Python 3.5+)
|4.3 MB||assertivist||2017/02/26 22:11|
Ms. Info Post-Mortem
Here's our game! It's a simple 2 button runner where you play as a political pundit on television. Your interviewer is asking the tough questions, and the best way to stay on message and keep approval ratings up is to dodge those questions! We hope you enjoy.
It's been a heck of a week. The day before the compo I managed to accidentally cut a chunk out of my left index finger in the kitchen, requiring a hospital visit and a 9-finger typing strategy. My teammate's car broke down on the way home from work on Wednesday. And somehow, we still managed to finish something!
The best part about it in my opinion is the concept, the wonderful art and music made by my teammates, and all the jokes we came up with. We decided to go with a mobile aspect ratio this PyWeek just for fun, but after it was all said and done, for the first time, we're hoping to continue developing a game AFTER PyWeek. Maybe you will see Ms. Info on the Google Play store after we flesh things out a bit more! Who knows!
So proud of my team for churning out the art so rapidly. We had to pivot our game-play ideas several times to distill what we imagined into something possible in a week, and these guys did their best to keep up with my harried demands and also their busy lives. I think you'll notice the quality on most of our menu screens and character designs. Every time you see an ugly screen with no background, or the Help screen, that was totally last minute programmer art...
I think we did really good with music this time around. We each contributed a song, and of course mine is really simple and brutish, but I think the important thing is to just let the creativity flow and not get too caught up in making everything perfect. I think 3 songs is a lot for a week effort, they are much longer than we normally can do as well!
I was doing really good with code quality at the beginning of the compo. Use of a FSM library really helped with stability and scene changing, but as soon as crunch time hit most of my diligence to keeping it clean went out the window. Thankfully, the base that the game-play prototype sits on is really solid, and I don't TOTALLY dread going in and cleaning it up, which is a first for me personally.
All that being said, I'm looking forward to going back to a language with types...
All in all...
Can't wait to play all the games. It looks like we only had around 20 entries this time, and I'm totally fine with that, it gives me more of a chance to really enjoy each one!
And please, if you have trouble running Ms. Info, feel free to leave a comment!
Getting a plan together.
Upper half of the screen will tie in the story, bottom half of the screen will be the main gameplay (you can probably see where this is going):
Taking it slow
We have a cool idea but we're not sure how much we will be able to write yet, before the week is over.
For the first time I'm trying to make a codebase I will actually want to work on after the compo. I have a state machine setup to control the game state, complete with little fades to cover up while a new scene loads, and i've kept my class linecount down as much as possible. The only graphics so far: some neat little animated text rendering.