September 2013 challenge: “Moon”
Lunar - Day 1: Foundations
Posted by reidrac on 2013/09/01 20:19
I want to do something with 3D this PyWeek, although it may turn out not to be a good idea. Also I would like the story and the mood to be an important part of the game, but I'm not sure if I will be able to accomplish that.
Today has been a tired and slow start. I must prepare a "code base" for next PyWeeks because it is absurd the amount of work to bootstrap a game; yet to start writing the game itself!

Anyway I think I have reasonably good foundations for the rest of the contest.
I'm using plain Pyglet so today I've been working on the structure with scenes and scene states (kind of like cocos2d, but way simpler). I've started working in the game core, based in tiled maps rendered into 3D, and pretty much that's all for today.
Moon Protection - Decided on sizes
Posted by lolmancow on 2013/09/01 20:16
Harvester-Ralley - using movie's theme
Posted by Alzi on 2013/09/01 19:16
I'm heading for a Robo-Rally like game with the harvesters of the movie. The Player (Sam) has to control one or more harvesters via program-cards, in a way, that they don't collide into each other or into other obstacles, and collect a 100% load of HE3.
Aranara - The coding begins
Posted by paulpaterson on 2013/09/01 17:03
Today's schedule is,
- throw some placeholder graphics in place
- game engine basics
- base level logic
Hopefully by the end of the day I have a playable test level so that tomorrow I can start refining the main game loop.
I'll post updates as comments to this entry.
Moon of Blood and Steel - Day 1: A Plan Forms
Posted by richard on 2013/09/01 12:31
Of course, who knows how we'll feel about it in the morning :)
10:30PM and signing off for Sunday.
Moon of Blood and Steel - Theme Brainstorming
Posted by richard on 2013/09/01 12:29
12 Monkeys
Insanity
Time travel
Freeing animals from zoo
controlling 12 "monkeys"
identify shakespeare play from twelve words
you have only twelve monkeys, write shakespeare
Sputnik era spacecraft with monkeys crashing on the moon they need to build a colony
Programming Windows Vista with monkeys
Dance Dance revolution
how many monkeys fit in the fridge
over the top, visual
"gimme the cash!" (photos as pretend prop hats)
rock paper scissors lizard + trump
four elements + a trump
level selection for different parts of the movie
fridge tetris
assassins guild
progress through guild
manage the guild
fantasy adventure
fighters
clerics
not an MMO
Discworld guilds (assassins, thieves)
milk the parts of the city - balance crime / prosperity
Having to provide protection to an area of the city (hire spotters and enforcers). struggle with other thief families for control of the guild (they try and steal from your protected areas, you from theirs). Build the city and get support from the citizens, build business, pull off crimes. I don’t know you you'd blame that on other families though but that would be a good mechanic.
alamaze like (turn based) thief family simulator
Moon Nazis
Clones
Sneaky about helping future clones
Time dependant clones
A location
Alien vs humans
Cheese (cannons, jules verne style)
Moon Cheese Nazis
Rockets
Climate change through terra forming
gravitational / celestial stuff (Planetary creation code: http://znark.com/create/accrete.html)
city building
Martians on the moon send lone Invader Zim to prepare for invasion of Earth
or the above as a farming game (farming humans)
Moon
fighting
defence
floating castle, magic pendant - glowing mcguffin
chase scenes
air battles
air pirates
3D tower defense
manage an isolated (self-contained?) city
- villain building ‘science!!!’ has to defend from peasants with torches
Super Moon Adventure Turbo Extreme - Getting Started
Posted by capturts on 2013/09/01 11:03
2nd pyweek so I already know I'm going to do badly!
paulpaterson wrote some great info about the film so I may try and base something on something from the film.
Wezu - Day One
Posted by wezu on 2013/09/01 08:41
That's what I voted for, so I'm to blame. Didn't see the movie so I'll be making something about the Moon, you know the big rock in the sky.
The easy way would be to make some sort of moon landing game, maybe a side-scrolling, fly-a-lander thing? Well I like easy.
But maybe a little twist would be good? I'm gonna keep it a 2D-in-3D but instead of moving up or sideways, I'll put the lander on a helix, a 3d spiral.
The mission for today - find/make assets. I'll need:
-a moon (duh!)
-a lander model
-some asteroids
-sounds
-music
The lander will be the tricky part, I'll look a NASA blueprint or photo reference and build the model myself.
The Lunar Project - Here we go again :)
Posted by Jjp137 on 2013/09/01 06:30
It is hopefully going to involve digging and some sort of space monsters, at the very least...
Ken N - Starting this off right (by being behind)!
Posted by kenners on 2013/09/01 05:15
I haven't actually seen the Moon movie, but I did want to see it, so I'll probably put it on in the background when I get back to my apartment and dork around with github and the dev environment. My original time split was going to be a day of brainstorming, a day of packaging (hello, world! submission, a day of game design, a day of game development, a day of polish, and two days that could swing where-ever they are needed. Since I'm on the road, I'll probably flip the order a bit.