September 2013 challenge: “Moon”

Lunar - Day 1: Foundations

Posted by reidrac on 2013/09/01 20:19

I didn't like "Moon" at first but after looking for ideas for the other themes I changed my mind and went for it. I'm glad "Moon" was the selected theme!

I want to do something with 3D this PyWeek, although it may turn out not to be a good idea. Also I would like the story and the mood to be an important part of the game, but I'm not sure if I will be able to accomplish that.

Today has been a tired and slow start. I must prepare a "code base" for next PyWeeks because it is absurd the amount of work to bootstrap a game; yet to start writing the game itself!

Early alpha of the engine

Anyway I think I have reasonably good foundations for the rest of the contest.

I'm using plain Pyglet so today I've been working on the structure with scenes and scene states (kind of like cocos2d, but way simpler). I've started working in the game core, based in tiled maps rendered into 3D, and pretty much that's all for today.

2 comments

Moon Protection - Decided on sizes

Posted by lolmancow on 2013/09/01 20:16

We have some good stuff going on. Started designing classes. Fun.

Add a comment

Harvester-Ralley - using movie's theme

Posted by Alzi on 2013/09/01 19:16

Ok. I decided to go with the movie's theme.
I'm heading for a Robo-Rally like game with the harvesters of the movie. The Player (Sam) has to control one or more harvesters via program-cards, in a way, that they don't collide into each other or into other obstacles, and collect a 100% load of HE3.

Add a comment

Aranara - The coding begins

Posted by paulpaterson on 2013/09/01 17:03

I watched the movie, set up the git repository (on google code https://code.google.com/p/aranara/) and have my game outline (mining simulation) so now I am ready to start.

Today's schedule is,

- throw some placeholder graphics in place
- game engine basics
- base level logic

Hopefully by the end of the day I have a playable test level so that tomorrow I can start refining the main game loop. 

I'll post updates as comments to this entry.

3 comments

Moon of Blood and Steel - Day 1: A Plan Forms

Posted by richard on 2013/09/01 12:31

We've had a great first day with Caligari collecting our thoughts and expanding them into a sixteen page document which we're now using as the design for our game. The game model code has been mocked out, and the first couple of unit tests written. Don't get too excited, none of this does very much at all, but it does mean we've got a pretty good framework to start writing the game in now.

Of course, who knows how we'll feel about it in the morning :)

10:30PM and signing off for Sunday.

Add a comment

Moon of Blood and Steel - Theme Brainstorming

Posted by richard on 2013/09/01 12:29

Hi all! If you're having trouble with theme ideas, here's the brainstorming our team went through last week looking at each theme. A lot of them could apply to multiple themes...
12 Monkeys
  • Insanity

  • Time travel

  • Freeing animals from zoo

  • controlling 12 "monkeys"

  • identify shakespeare play from twelve words

  • you have only twelve monkeys, write shakespeare

  • Sputnik era spacecraft with monkeys crashing on the moon they need to build a colony

  • Programming Windows Vista with monkeys

  • Dance Dance revolution

  • how many monkeys fit in the fridge

The Fifth Element
  • over the top, visual

  • "gimme the cash!" (photos as pretend prop hats)

  • rock paper scissors lizard + trump

  • four elements + a trump

  • level selection for different parts of the movie

  • fridge tetris

The Guild
  • assassins guild

  • progress through guild

  • manage the guild

  • fantasy adventure

  • fighters

  • clerics

  • not an MMO

  • Discworld guilds (assassins, thieves)

  • milk the parts of the city - balance crime  / prosperity

  • Having to provide protection to an area of the city (hire spotters and enforcers). struggle with other thief families for control of the guild (they try and steal from your protected areas, you from theirs). Build the city and get support from the citizens, build business, pull off crimes. I don’t know you you'd blame that on other families though but that would be a good mechanic.

  • alamaze like (turn based) thief family simulator

Moon
  • Moon Nazis

  • Clones

  • Sneaky about helping future clones

  • Time dependant clones

  • A location

  • Alien vs humans

  • Cheese (cannons, jules verne style)

  • Moon Cheese Nazis

  • Rockets

  • Climate change through terra forming

  • gravitational / celestial stuff (Planetary creation code: http://znark.com/create/accrete.html)

  • city building

  • Martians on the moon send lone Invader Zim to prepare for invasion of Earth

  • or the above as a farming game (farming humans)

Castle In The Sky
  • Moon

  • fighting

  • defence

  • floating castle, magic pendant - glowing mcguffin

  • chase scenes

  • air battles

  • air pirates

  • 3D tower defense

  • manage an isolated (self-contained?) city

  • villain building ‘science!!!’ has to defend from peasants with torches

Add a comment

Super Moon Adventure Turbo Extreme - Getting Started

Posted by capturts on 2013/09/01 11:03

I think that I'm going to go for a series of mini games revolving around the moon. (lol that made me laugh more than it should have done!). That way I can keep each part simple and add more if I have the time.

2nd pyweek so I already know I'm going to do badly!

paulpaterson wrote s
ome great info about the film so I may try and base something on something from the film.

Add a comment

Wezu - Day One

Posted by wezu on 2013/09/01 08:41

Moon... oh boy!

That's what I voted for, so I'm to blame. Didn't see the movie so I'll be making something about the Moon, you know the big rock in the sky.
The easy way would be to make some sort of moon landing game, maybe a side-scrolling, fly-a-lander thing? Well I like easy.
But maybe a little twist would be good? I'm gonna keep it a 2D-in-3D but instead of moving up or sideways, I'll put the lander on a helix, a 3d spiral.

The mission for today - find/make assets. I'll need:
-a moon (duh!) 
-a lander model
-some asteroids
-sounds
-music

The lander will be the tricky part, I'll look a NASA blueprint or photo reference and build the model myself.

Add a comment

The Lunar Project - Here we go again :)

Posted by Jjp137 on 2013/09/01 06:30

So this is my second PyWeek, and I have a decent idea of what I want to do during the next few days. Actually implementing the whole idea, on the other hand, is another story :) I've gotten the basics done so far, including a scrolling camera (which I have never done before), so the start of this project is looking quite nice. The code probably doesn't, though :p

It is hopefully going to involve digging and some sort of space monsters, at the very least...

Add a comment

Ken N - Starting this off right (by being behind)!

Posted by kenners on 2013/09/01 05:15

So I've never made a game before that wasn't me dorking around for class back in college.. To top it off, I'm at a wedding this weekend! I'll definitely be getting a late start.

I haven't actually seen the Moon movie, but I did want to see it, so I'll probably put it on in the background when I get back to my apartment and dork around with github and the dev environment. My original time split was going to be a day of brainstorming, a day of packaging (hello, world! submission, a day of game design, a day of game development, a day of polish, and two days that could swing where-ever they are needed. Since I'm on the road, I'll probably flip the order a bit. 

Add a comment