May 2012 challenge: “Mad Science”

M.A.D. Science - Day One - Pyweek begins!

Posted by BlueDragon on 2012/05/06 00:10

Theme will be: "Mad Science" - too bad! - I had an almost complete idea for  Everything Goes to Hell, while my idea for Mad Science is very vague. Oh well, it's part of the challenge I guess :)
I don't think I'm going to code anything right now, I'll just go to bed and hope my idea is automatically refined while sleeping :)

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Knuckledraggers - Woot Woot

Posted by daspork on 2012/05/05 22:16

Just 2 hours to go and chomping at the bit. Can't wait to get started. Using pyglet again for this one. Might do something 2.5D this go around. Pyeuclid is pretty impressive, I plan on using that for my collision etc.

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Brainwashed - Blank but optimistic

Posted by apadentro on 2012/05/05 20:02

Let's be frank, just 4 hours left to start and I'm a bit worried ;D
I haven't thought yet about the mechanics of the game.
Should I stick to my previous (limited) experience or risk and try something new?

Maybe a point'n'click adventure? or something more arcade?
Who knows, tomorrow morning I'll know, or I should!

Good luck people

Saludos :)

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Devolve - Pyweek orientation info

Posted by Justin_Ramos on 2012/05/05 16:18

The pyweek intro docs were insightful.  The points I remember most are planning out as much as possible before the challenge start and that I need to learn about version control.  Also helpful were that people actually use the Dvorak layout asked in most linux installations, I finally looked it up.  It makes me want to use the numpad.  But then I worried about people that were left hand or right hand dominant (enough humor on my part). 

The ideas I can plan now are what genre I want my game to be and what I want the initial credits screen (the logo of the company that makes it) to look like.  

I was able to imagine at least three different types of games.  Those ideas I think I can code.  But will have to wait to find out.  

Since I am solo I feel the artwork will suffer but the gameplay will be what I am planning.  I also doubt I will implement audio due to my lack of interest in it.  Anything I don't have interest in now I won't want to implement later.

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Eihli's PyWeek 14 Solo Entry - Pre-game Interview

Posted by eihli on 2012/05/05 04:30

I: First off, I want to thank you for taking the time to be here. I know you have a busy schedule and a lot to do to prepare for the competition. To get us started, why don't you tell us a little bit about your past and what your programming experience has been so far?

Me: Sure thing I. And let me start off by saying this is a pleasant break from the non-stop coding and debugging I've done the past week. A little bit of nice dialogue will be good for my sanity.

I: Hahaha. Yes, well... We can only hope...

Me: So anyways, I dabbled in PHP/MySQL a couple years ago for some Wordpress sites I was trying to customize. My programming knowledge didn't go very far. I didn't even really get to the Object Oriented stage. I knew what they were and how to use them, but that was about the extent.
I don't know what got me interested in programming again. I think a couple weeks ago I wanted to write something that would simulate a poker table and tell me how often four of a kind gets beat at a 10 handed Hold'em game. It was a lot more difficult than I thought to write and while I was learning to code it, I drifted off to PyGame and other Python stuffs. And now I'm here. I'm a little worried that maybe I'm biting off more than I can chew by entering the PyWeek competition, but I have decided to measure my success by how much I learn more than what my entry ends up looking like.

I: Wow. Sounds like you're really new to this but that it hasn't stopped you from jumping in head first. What have you learned so far and what do you plan on incorporating into your game?

Me: Right now I'm most comfortable with discrete map type games like the classic worm eats apple game. I'm debating whether or not I should use PyWeek as an opportunity to step outside that comfort zone and learn tiling and try a side-scrolling shooter, or if I should stick with what I know and focus on putting together something that is polished and bug-free regardless of its simplicity.

I: Well, if you want my opinio...

Me: I already have it.

I: Of course. Can you share with us some of the resources you plan on using during the competition?

Me: I'm sure I'll wear out my bookmark for the pygame docs:  http://www.pygame.org/docs/ 
I'll also probably force pyweek.org to up their bandwidth cap due to my excessive downloading of previous entries to use for example code and ideas. One specific article that I am still digesting currently is http://ezide.com/games/writing-games.html . I hope it will help me to better structure my code.
I'll keep you updated throughout the week with new resources that I find useful.

I: Cool, I look forward to the updates. I know you're busy so I'll let you get back to monkeying around with the code. Keep in touch.

Myself: Don't do drugs, kids.

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Devolve - Reviewing the themes

Posted by Justin_Ramos on 2012/05/04 22:02

First impression from themes. 

Daffodils or tulips could become a shooter.

Delinquency could become a side scrolling game.

Everything goes to hell could become a puzzle game.

Mad Science could become a defense game.

Secret lair sounds like a RPG.

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The Cicada Of Antarctica - Sketching up themes

Posted by ilseppia on 2012/05/04 11:01

While thinking about possible games, here are some sketches of possible main character for every theme:

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Python for fun, Kivy for run - Two days before game starts

Posted by ReekenX on 2012/05/04 09:37

I am searching for examples of Kivy, works and maybe some graphics I will use. I will not use GIMP this time ;)

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Life - Ergonomics

Posted by hidas on 2012/05/01 15:05

I've been experiencing pain and tingling in my wrists and arms lately; this is undoubtedly due to my horrible ergonomics. I oftentimes found myself hunched over a flat keyboard with my wrists bent at a 45 degree angle. I've had this problem once before, so I decided to save my hands and I got one of those Microsoft Natural Keyboards. So far, it's been pretty awesome. I'm just happy I got it in time for Pyweek. :)

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m. a. d. - How i understand the Themes (nonnative speaker)

Posted by Ernie on 2012/04/29 20:55

Hi,
now that the themes have been published, i will try to get the meaning behind the themes. Please correct me if i am wrong or you have additional meanings (some proverbs, dictums… i don't get).

Mad Science
- a scientist who is gone mad
- nuclear bombs
- mass destruction
- MAD is an abbreviation for mutual assured destruction
- cold war

Delinquency
- a minor crime typically committed by young people
- when someone can't pay a debt
- breaking things, rioting

Everything Goes to Hell
- Hell: fictional place
    Some people say that you get there if you don't follow their doctrin(ideas, moral principles).
    There you get punished for your sins and it's usually hot there (a lot of fire).
- If everybody who says that someone goes to hell for something says the truth Everybody goes to Hell as     they are contradicting mutually.

Secret Lair
- a lair is a nest of an animal
- a hidden cave, base like the Batcave (Batman), a hideaway
- „a flashily dressed man who enjoys showing off“

Daffodils Or Tulips
- two flowers
- ???
- i don't know how it fits with the other themes, am i missing something?

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