April 2011 challenge: “Nine Times”

Bunker - What was I thinking!

Posted by telecoda on 2011/04/05 19:29

Having only paritally completed a pygame game over the space of about 18 months in my space time I throw myself into a comp to write a game in a week.

Full time job, 4 kids and a busy week. Progress has been slow so far but I'm not going down without a fight.

Coding on the train without wifi access is testing my coding skills without the crutch of the internet.

But today I think I've turned the corner and got into my stride.

Took a while to think of a concrete idea for the theme but I think I have something achievable for now.

Parked the idea of doing my own graphics just for sheer time available (and I love drawing!)

Well thats all for the diary cos I gotta code.

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Time Traveller? - Progress log, day 2 (Level-test produced)

Posted by john on 2011/04/05 18:41

Major milestone for me, producing the level appeared to be far less work than I feared. Todays progress log is as followed, including the different times I'm choosing (not in chronological order...)

Themes:
Stone Age
Ice Age
Roman
Egyptian
Medieval
Futuristic
World War II
Present
Space Race

17:05 - Perfected my collision detection

17:10 - Added in jumping

17:48 - Redrew main guy; noticed a bug when hitting the bottom of blocks

19:03 - Fixed aforementioned bug :-D

19:34 - Just finished showing off my really cool first level test to my family...W00t!

20:32 - Added in gem/pyramid collecting, things are really coming together!

Screenshot:

Oh, and ignore the guy in the corner, he shouldn't be there :P

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Nonagon - Nonagon lives!

Posted by davexunit on 2011/04/05 18:07

The game concept has been worked out. The skeleton code is in place. We have a logo. Now it's time to start seriously coding and creating the art for the game.

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House Caldwell - Wow -- I actually have an image on the screen!

Posted by housecaldwell on 2011/04/05 16:54

This is a huge step for the game, believe it or not. :-)

It's aliiiiiiiiivvvvveeee! bwa-ha-ha!

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Midnight Flight - End of Day 3 Team CD

Posted by jacarandang on 2011/04/05 14:56

Game engine is almost finish, only some function needed to be done like scoring system, life display and other in-game info. We already have 5 backgrounds for 5 different levels which leaves us nine more. 9 Ships are already done. We will try to concentrate now on game levels, triggers, sound and the most important, the game menu. I think I will call it a day cause tomorrow we have classes.

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Lemming - End of Day 3

Posted by superjoe on 2011/04/05 14:11

Video
Screenshot

Lines of code so far: 653

What I've done:
  • 7:27pm: fixed the sub-pixel access issue with glTranslatef. thanks richard!
  • 12:13am: created animation assets for the main character
  • 1:05am: implement animation support in the game logic
  • 3:27am: smooth camera movement - follows the character at a damped acceleration curve
  • 6:50am: created level 1 in map editor with some unimplemented game ideas and tiles
Here is some new concept art:

           


Problem: I have a mid-term coming up in 7 hours, and I have not been to class or read the book since the last test. Also I worked through the night so I will be in sleepy-and-not-motivated mode all day while studying and test-taking. Bleh.

Overview of what my TODO list looks like right now:
  • try to not fail college
  • implement in game logic all the stuff I just pretended would work when I made level 1
  • make another level with even more new ideas and then implement them. repeat until satisfied.
  • sound effects
  • bg music
  • HUD
  • menu system / title screen
  • death / game over
  • test on windows and mac

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Pywander - save the world in less than 9 times - I've got an IDEA!

Posted by ReekenX on 2011/04/05 14:00

Finally I've got an idea for a game. I don't know it is possible to make this or maybe not, but I will try.

4 days and 10 hours till contest end, preparing for a long night...

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georgek 12 - 123120 seconds to go

Posted by georgek on 2011/04/05 13:51

SVAL1928-A BALDR HODR JOTUN 2 STOP...TRANSMISSION RECEIVED. 
 
 


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tblob - Gotten a lot done, working now on varied and detailed enemies

Posted by hidas on 2011/04/05 13:50

What's a gun without something to shoot? That question is why I've decided to devote the rest of the challenge to putting as many enemies as possible into the game, including some bosses.
There will still be some platforming bits, though, unless I can get more than the 1 enemy I have right now.

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nutaxis - And so it continues...

Posted by nutaxis on 2011/04/05 13:46

Got a baddie shooting particles and wiggling around the place instead of err teleporting by the tile size!

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