March 2010 challenge: “Wibbly-wobbly”
The Wobbling-House - yeah, I could finish something "playable"
Posted by yoldi on 2010/04/03 18:43
Yeah, I'm so proud of myself :-)
I could finish a playable game.
I would have like to fix some other details, but I'm in hurry and I can't spend more time with this.
I hope it work when you try it (it will be enough for me :-) ). (I tested it in a ubuntu 64, ubuntu 32 and win XP prof.; sorry I couldn't test in a mac machine)
Anyway, I hope not forgetting anything in the zip file...
Let me know if there is something missing or you find any bug
<not known yet> - The failure
Posted by Anonymoose on 2010/04/03 18:33
My entry won't be playable in 5 hours and 27 minutes... I have to give up :(
By next pyweek, I hope to have learnt about getting box2d to work and be a bit more prepared.
RIP my entry.
By next pyweek, I hope to have learnt about getting box2d to work and be a bit more prepared.
RIP my entry.
straightliner - straightliner, 5 hours, 33 minutes
Posted by georgek on 2010/04/03 18:28
Well, I ran out of steam on this one. I actually had some extra time this week from work too, I guess I just wasn't that into the game. Try again next time!
Non Time - Eobble Planet is Finish
Posted by milker on 2010/04/03 18:05
Enjoy it.
Sorry, It has not sound on now.
Unicycle racer - Submitted
Posted by bencoder on 2010/04/03 17:52
http://media.pyweek.org/dl/10/dcent/unicycling-1.0.zip
It's not at all finished. This was the first 3D stuff that we've done and it was a lot harder than we expected (not just the drawing, but getting the unicycle physics to work well enough as well)
It's probably not playable with a touchpad, as it requires quite fine control of the mouse to keep yourself balanced while on the unicycle.
Non Time - Happy Planet -- Eobble
Posted by milker on 2010/04/03 14:12
I do hard to create a planet, It's name is eobble.
Wobleigh Towers - Release 1.0
Posted by gcewing on 2010/04/03 12:57
Made a release. It's not really complete yet -- all the essential elements are there, but the tower only has a very minimal number of floors. It's playable as far as it goes, though, and it'll do if I don't get any further tomorrow.
A grim dawns on Liobam Aquarium - QQ
Posted by jotham on 2010/04/03 11:34
*throws toys*
officially DNF.
feel free to grief me :-)
and good luck everyone.
officially DNF.
feel free to grief me :-)
and good luck everyone.
Bamboo Warrior - Last Day...
Posted by mauve on 2010/04/03 11:15
...and I'm already off to a good start, with a main menu, and play already seems a lot better just for having given the samurai 4x the health of the baddies. Plenty of time left for tweaking the gameplay.
Wibbly-Wobbly the Canine Screwdriver - Time saver
Posted by adrwen on 2010/04/03 11:02
I have replaced the somewhat cumbersome:
Gods_text.relocate(306,110)
Gods_text.render_text("*plop*")
Gods_text.retime(s.cycles(1000))
s.add_text(Gods_text)
With the rather more practical:
God.say("*plop*",s,s.cycles(1000))
So now, hopefully it won't take 1 and a half hour to make a 30 second cutscene (it actually did yesterday)!
Gods_text.relocate(306,110)
Gods_text.render_text("*plop*")
Gods_text.retime(s.cycles(1000))
s.add_text(Gods_text)
With the rather more practical:
God.say("*plop*",s,s.cycles(1000))
So now, hopefully it won't take 1 and a half hour to make a 30 second cutscene (it actually did yesterday)!