Steam of the Colossus!
My entry is quite a simple one - I only spent about 25 hours of the actual week programming and doing the graphics for it. I didn't want to stress out by setting the bar really high, and I had fun with just the simple little game. I learnt to use PGU which was good too.
OS X users will need to disable the sounds - see my diary entry on the issue.
Awards
Scores
Ratings (show detail)
Overall: 2.9
Fun: 2.8
Production: 3.2
Innovation: 2.5
Files
File | Uploader | Date |
---|---|---|
richard-sotc-final.tgz
— final
got some sounds effects in there too |
richard | 2006/04/01 22:15 |
sotc-day6.png
More artwork, shadowing, pretty! |
richard | 2006/03/31 00:39 |
sotc-day5.png
More artwork, including the "Colossus", steam, other stuff |
richard | 2006/03/30 08:43 |
richard-day4.5.tgz
More progress -- read README in download |
richard | 2006/03/29 07:35 |
day3.5-progress.png
Better artwork |
richard | 2006/03/28 01:26 |
sotc-day3.5.tgz
Totally new player movement code, much better! |
richard | 2006/03/28 01:25 |
second-day.png
Slightly nicer graphics. Mostly my own, player is 3rd party. |
richard | 2006/03/27 09:06 |
sotc-day2.tgz
Somewhat playable: player can navigate level |
richard | 2006/03/27 09:05 |
first-day.png
Results of first day |
richard | 2006/03/26 11:43 |
Diary Entries
Return of the System Capabilities poll!
Me, I recently had a hardware failure, so I bought a whole new machine (parts of the prior one were 5 years old) thus bringing myself into the age of PCI Express, SATA-II and 64-bit CPUs.
You'd have to work hard to make a Python game that ran slow on this hardware :)
Really nice hand-drawn textures
It'd be cool to see them appearing in a game :)
Themes discussion
- Someone else's trash
- A fraction too much friction
- Mind the gap
- Doorways
- It runs on steam!
System Survey Results
This could be a useful guide for people looking to use uncommon technologies in their entry.
Some progress
So I spent the next little while watching episode 4 of Angel series 1. Had a think about my idea. Sketched some bits out. Finally came up with something possibly workable.
This is what I've got so far:
Tomorrow I add a player, and more stuff. Might spend some time making it prettier :)
Can move around the level now
My entry page has a new screenshot and "playable" snapshot of the game as it is now.
Better progress today
I've also tweaked the visuals a bit, changing the background brickwork to look a bit more like brick, and darkening it a little. The two vertical girders are there to stop the player, and will most likely be replaced.
I've added a download for my progress so far if people are curious.
Next up, the first part of the actual gameplay: destroying the boilers! Mwahahahahaha!
Some animation and start of gameplay
Core game all done
Art-wise I need to draw some pipes running from the boilers to the Colossus. There should be other random pipes too. Also, the boilers need better damage states, and the fires need to flicker.
It's playable - download it :)
More polish added
I've also cleaned up some of the internal code a little too.
I might look into adding sound before the deadline, we'll see.
ADMIN: py2exe'ing is OPTIONAL
If you wish to, you may also upload a py2exe'ed version of the game, but this is not required and if it's giving you grief, just don't do it.
I am considering allowing people to upload py2exe'ed games after the deadline (as long as they're clearly marked as not for judging).
My game and OS X
Naughty me for not testing on OS X I suppose. Not that I tested it on Windows either :)