Pro Rogue

OK, so. This might end up being rubbish.

A calendar week gives me so little actual development time. What with work and family and so on.
But that's the challenge.

You can write a poem in a week. You can write a song.
There must be some way you can come up with a game in that timespan too.

So, I'm all about stripping everything back so that it becomes a realistic possibility.
I'm going for a game that's rich in text, sparse on sound, and light on graphics.

Buggy or boring, though? We can't imagine yet where the finger will point.


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