Time to buckle down

Good news and bad news.

Firstly, styling. I always knew I wouldn't have time for much.
Luckily, my minimal styling looks OK.

Now the bad news. I took too long to achieve even that. I have to move
away from the technical stuff. If the game's going to be worth the play,
I need to engage my creative side. I need to inject a sense of fun.

I know I can do that, but I need to put myself in a different space.
Away from the code. Into the story. Fantasy time.

I should be going to bed in an hour. I've got to go to work in the morning.
Instead I need to conjure up enough playful energy to knock out 1200
words of interesting dialogue.

Wish me luck!