PyWeek - Pro Rogue - feedback

Fun 1 Prod 2 Inno 2


could not extract the tar.gz file on windows.

ok, instructions helped to get the game going, but not sure what I should do...

no sound
only simple graphics (actually text only, but I haven't played it through)

Fun 1 Prod 2 Inno 2


A point and click adventure with about five locations. There were hit points and money, and I couldn't figure out how to do much of anything with either of them--I can see where you spend money, but where do you get it? After going through all the locations twice and clicking on everything I could figure out to click on, I gave up. Maybe I'm missing something?

Fun 2 Prod 2 Inno 2


I had no idea what the aim of the game was, or whether I was making progress or not. After some clicking I got "cannot unpack non-iterable NoneType object". Perhaps I reached a dead-end?

On the plus side, the installation instructions worked well and were easy to follow

Fun 2 Prod 3 Inno 3


I didn't really find anything to do apart from moving around and people talking at me...

I enjoyed Rapunzel's rapping.

Fun 1 Prod 2 Inno 3


I appreciate the effort that went into this, but... without being given any exposition or context, it took me quite some trial-and-error (and ultimately, peeking in the source code) to discover the mechanics. I failed to discover any way to ultimately progress towards a defined goal. If the goal of the game is to discover the mechanics, then I would advise that adding an element of randomness frustrates this process.

I ultimately guessed that I needed to buy a broom, perhaps to fly Rapunzel out, but there was no clear path to buying it. There was no buy button at the Broomery whatsoever. I ended up discovering I could just keep going to the stylist's without having to go back to Rapunzel every time, which saved time, but after gathering 40c to buy the broom, there was still no apparent path forward, so I gave up.

The writing is quite good, and the code is very elegantly written, but the ludic experience isn't there; it feels more like a state machine than a game in this stage.

Fun 2 Prod 2 Inno 2


Hmm... I really couldn't figure out what was going on here.

I mean, I know who Rapunzel is, but I'm not sure how the game (as a story) all fits together, what I'm supposed to do or how I'm supposed to make any progress. I wondered about for a bit but nothing seemed to make sense (probably me).

Disqualify Fun 1 Prod 1 Inno 1

Unicorn Markets

This game does not follow the convention of running from

Unless there is a good reason, games should not require "installation" and run on a web browser.

Make this easy for everyone. 20 different ways of running a game is not acceptable. By all means, run it on webservers for everyone to play online. But don't exclude the option of as required by pyweek.

Fun 1 Prod 2 Inno 2


I couldn't understand the goal or the point of the game, . I fugured out that I'm cutting hair and selling at the stylist, and using that to buy meat (what is the meat for?) or healing. There's also some broom shop which I have no idea what's supposed to be. I ddid a few rounds of this without finding out the goal or purpose...

Also, after moving around a bit, I got this crash:

======== Running on ========
(Press CTRL+C to quit)
Game Over
Error handling request
Traceback (most recent call last):
File "/home/dmoisset/src/pyweek/28/spire_of_chaos/env/lib/python3.7/site-packages/aiohttp/", line 418, in start
resp = await task
File "/home/dmoisset/src/pyweek/28/spire_of_chaos/env/lib/python3.7/site-packages/aiohttp/", line 458, in _handle
resp = await handler(request)
File "/home/dmoisset/src/pyweek/28/spire_of_chaos/env/lib/python3.7/site-packages/tor/", line 151, in get_frame
frame = Presentation.next_frame(game, entities)
File "/home/dmoisset/src/pyweek/28/spire_of_chaos/env/lib/python3.7/site-packages/tor/", line 105, in next_frame
folders, entities
TypeError: cannot unpack non-iterable NoneType object

Fun 2 Prod 2 Inno 3


I liked the poems/dialogues very much.

Maybe a bit of ambient music to generate a mood, would've gone a long way in making this more interesting.