Knows the lambda
Presented by T-002
< 3 EMO < 3
Presented by Macarse
Actually bothered to do packaging award
Presented by htormey
Pyglet rocks award!
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||52.5 KB||biccy||2009/05/02 14:14|
Python Source Zip
|5.6 MB||alex||2009/05/02 14:09|
||45.3 KB||biccy||2009/05/02 13:52|
|92.8 KB||alex||2009/04/27 13:19|
Someone's at the door
|56.8 KB||biccy||2009/04/26 05:14|
Thank you, answers and images
Big thanks to everyone who played and liked our game. Alex and I are happy that everyone liked our Art and music. We're sorry that the game was so short, but we did mention that leaving home was designed to be made in a day.
Sorry to those who found it too hard and confusing, although I'm glad that somehow you still enjoyed the game.
To that one person and any one else who wonders how the whole "Get off my lawn" theme is part of leaving home the story we came up is that you play as a character with agoraphobia, who is unable to leave her own home grounds, including her front lawn, so the goal of the game is to solve puzzles to make it easier to get out the front door, off the lawn and onto the streets beyond the fence. (Get it now? =D)
Congrats to the winners! And everyone who entered. Now it's time to go back to our daily lives.
On a final note, like in kite story I threw in some items from our past entries.
The kite you should all know from Kite story and on the bookshelf is the heart box you needed to collect in Make Me.
Cheers and see you all in 6 (or so) months.
Leaving Home: Walkthrough
- Call your mum, by clicking on the phone, then on the photo on the kitchen counter.
- Your boyfriend has now produced some keys, which you can use to unlock the kitchen cupboard.
- Flush the pills you find in the cupboard down the sink.
- The disappearance of your boyfriend means you can now examine a yearbook on the bookshelf.
- Call your friend, by clicking on the phone, then on the yearbook.
- Give the coat to your friend, by clicking on the coat, then on your friend.
- Take the kite outside, by clicking on the kite, then through the door.
That's the end of our short (but hopefully puzzling) game! You can click past the final screen to play again if you like.
We got a couple of friends to play-test the game when it was nearly finished, so I'm pretty confident it can be finished by anyone with 10 minutes to spend. I might post a walkthrough later though if it turns out it's needed.
I've uploaded Windows and OS X binaries to my personal website; MD5 sums shown below to prove date authenticity.
Well Alex has gone to sleep. So I get to write up the "yay-we-have-finished" diary entry, right now only the Python source code is up. Windows and Mac OS X binaries will soon be available.
This PyWeek has been an odd one, originally going to just spend the Sunday working on our game, it soon spilled into the week. I finished up my half of the game mid week and have spent the past few days, testing for bugs and doing what little extra art I could so I wouldn't have to work on my assignments =P (This explains the above image)
Today we (as in Alex) did the music and final touch ups to the game. AVBin will be needed to hear sound.
Right now I can't think of anything else to say, Alex or I will probably write up another post to explain a few more things in a later date.
Enjoy the game and remember: Freedom is only a few clicks away =P
PyDay + 1
Few hours in and here's some art I've whipped up. As you can see there is a lawn.
Since we're spending not much time on this I'm using Adobe flash again, I was thinking about trying a different art program but I don't have time to mess around.
There's extra detail into some parts but alas, you don't notice them.
Artist in transit
It'll all be finished by tonight, or bust!