Yo Yo Brawlah!
Scrolling brawler game in the spirit of the old arcade games like Double Dragon and Bad Dudes. Requires pyglet and avbin.
Known Issues:
Yo-yo won't shoot (you just see little white circles emanating from the center of your dude) Solution: restart game Low framerate Solution: this game plays at 60fps on my macbook, but only around 30fps on patrick's powerbook. We think it is due to more features being enabled in the powerbook. Our best workaround is to edit the code in visualeffects and soundeffects and just remove all the AddListener lines. Exception when running with Python2.4 Solution: comment out the "finally:" line in data.py and dedent one level the following line, wich reads "fp.close()"
Awards
Scores
Ratings (show detail)
Overall: 3.2
Fun: 3.2
Production: 3.7
Innovation: 2.8
Respondents: 32
Files
File | Uploader | Date |
---|---|---|
title.png
(post-)concept art. |
sjbrown | 2008/09/14 20:25 |
yoyobrawl1.1.tar.gz
— final
YoYo Brawler v1.1 |
sjbrown | 2008/09/14 17:34 |
gameplay06.png
cats! damned feline terrors. |
sjbrown | 2008/09/13 15:09 |
gameplay05.png
debug mode on. here you can see the yoyo being thrown |
sjbrown | 2008/09/12 09:03 |
gameplay04.png
character animations are making it look better |
sjbrown | 2008/09/11 09:40 |
health-meter.png
Added the health meter |
patrick | 2008/09/10 06:35 |
gameplay03.png
first blood spatter, now true love. |
sjbrown | 2008/09/10 06:06 |
gameplay02.png
there are now items that you can pick up |
sjbrown | 2008/09/09 09:04 |
gameplay01.png
rudimentary graphics & gameplay |
sjbrown | 2008/09/08 01:44 |
Diary Entries
Networking Tutorial Progress
sjbrown's Guide to Writing Games
24 hours later
This time around, we have arcticclear as a new team member - she is just learning Python, and has animation experience.
Last night, Patrick worked on some initial yo yo attacks (seeking inspiration from youtube) and I learned pyglet well enough to make a scrolling level. Today we integrated our codebases, and I added enemy spawning, trigger zones, and masked off the boundaries of where you can walk on a map.
Screenshot up shortly...
edit: linked in screenshot
Long night
Frustrated by an inability for pyglet to load images bigger than 2044x2048 on my computer. But still, I'm glad I discovered this rather than having the judges find it.
I feel like it's going really smoothly so far. Has all my experience coding python paid off, or am I just not seeing the difficulties that lie ahead?
two words:
Big Swinging Yo-Yo
Last night I also put some particle effects in for blood splatter for when the yo-yo hits something, which I think should definitely add to the gore factor.
Tonight I put the health meter in, fixed up the collision map and started trying to fix up the yo-yo attacks. I think I'll try to get level 2 done and call it a night.
tuesday night yawn...
visual effects manager added talking enemies added hug hearts added level transitions added cutscenes added rudimentary menu addedAll the primary game elements still look like ass, but that should change tomorrow as we get some character animations plugged in. Backgrounds look nice. And I gotta say I like the hug-hearts.
edit: this screenshot shows the "hug-hearts" I speak of
must sleep
edit: link in screenshot:
broken back, chapped typing knuckles
One night of coding left. Let's see where this takes us...
precious few
Um yeah, so we made some good progress last night. We're polishing it off, getting events to happen when they should, getting rid of the corner cases, and also i think i am hallucinating. there is a headless man in my livingroom selling pails to dozens of Grimaces, and they are scrutinizing the buckets for flaws in workmanship, and also volume. Volume is a very important criterion when buying a pail. mark my words.
DONE. like a dead kitten.
I am exhausted. We'll get it uploaded to pyweek.org tonight.