August 2009 challenge: “Feather”
yield None - 4 mins left
Posted by Pig on 2009/09/05 23:56
fluffy - Well, I didn't finish
Posted by rowr on 2009/09/05 23:56
You're a feather surfer. You can't directly control the feather, but you can influence its flight by leaning back and forth, left and right.
I was going to make it so you could ride thermals, to loft up again for more air time. I was also going to make a bunch of feathers you could cruise around and collect, as well. Oh, and some more levels. And a title screen. And some audio would have been nice. The art work is really rough, too.
Anyway, maybe I'll hack on it for pyggy. I'm certain that things I've learned here will be applied to my future endeavors, and hopefully it's useful for someone else.
Next time, pyweek, next time!
Rise of Featherations - Final submission! :)
Posted by ServalKatze on 2009/09/05 23:51
This Pyweek was rather difficult because we didn't get any good ideas for "Feather" - except for a (desperate) pun on the word "federation". My idea was a plattformer where you help a dodo recollect his lost feathers (he was almost shot), but "Featheration" seemed nicer. And drawing feathers turned out to be easier than drawing plucked dodos. ;)
There are still some bugs with troop movement, but it should not break the game. All in all, it's a final submission!! Yay!
And now I'll get some sleep.
Flight of Icarus - We are complete
Posted by krougan on 2009/09/05 23:43
We will make an downloadable executable available tomorrow. After sleep
9NaN - of planes and birds...
Posted by smatts on 2009/09/05 23:38
Hopefully you find Birdstrike fun, even though it's a little rough around the edges! Instructions are in there, but basically you control a flock of birds that is fed up with all the humans around. Sacrifice your birds by hitting planes, or get a big enough flock to scare planes off course. Try to crash the planes into the towns to win the game!
The game looks and works best in it's windowed form but there is a full screen toggle if you want it, in the settings menu and on command+F (mac) or ctrl+F (PC).
We had an awesome acheivements system all ready to go too, but ran out of time getting the core level playable.
Please let us know what you think, or if you have any problems running it!
smatts/NaN
Angel-G! - Finally done. Well, unless someone reports a bug or something.
Posted by Red HamsterX on 2009/09/05 22:22
This is our second actual game (and our first done entirely with PyGame; the first game was Ultra Tank-chan!). We are not, either of us, game developers by any stretch of the imagination, and to further complicate things, Arashi had to leave unexpectedly on Friday morning for the entire weekend, depriving us of our full power during the critical period. (So, like, if you're playing this game and find that even Casual's a bit tough, despite my efforts at balancing, you know why. Ditto for the uneven point distribution through the levels)
As you'll find when you play, where we wanted a deceptively bright and cheery, quasi-retro-tech look for UTc!, we decided to go for another unique, and totally different, look with Angel-G. We hope you'll like it, even though it consumes a ton of RAM and bullies my Eee's CPU.
Also, though this game does have a number of rather tough spots (hint: use the left arrow key), it is, on normal, at least, possible to get through the whole thing without losing a life -- this was the key metric of our design philosophy: if we can get through it without dying, then it's beatable by non-us people with a reasonable stock of lives. And, for reference, neither Arashi nor I have touched a game in this genre since the 16-bit days, so we kinda suck at these games to begin with.
Lastly, and something we probably should have posted on day one: the origins of this idea.
We really, really wanted Scissors. We had a totally awesome idea picked out for that. We both voted against Feather. When Feather was picked, we were stunned.
We started brainstorming things that were related to feathers. At one point, as I often do, I made a typo and 'anelg' was produced. Immediately, we siezed upon this slip: "Angelg*" "Angel-g" "Angel-G!" "Gangster angel!" was pretty much the way it went.
I then polled people in another channel for ideas related to feathers while Arashi tried to think of a genre. He ended up chosing something with side-scrolling flight and I returned with the concept of tar-and-feathering stuff. We married the ideas and Angel-G as a side-scrolling shooter was conceived.
From there, we just kinda did whatever and randomly picked lines from out conversations that we felt hilarious enough to randomly thrust into the narrative and premise, and now we have the culmination of a week's worth of such done whatever.
Enjoy. Or hate. Just do something.
-Neil
RED -spider lily- - Fully playable, but...
Posted by killdream on 2009/09/05 21:32
Now I'll just get some rest and fix something to eat .-.
Next time I'll be sure to get an addictive game in a week. Shall start looking/making libs for this as soon as I have time :D Also, I'll go for procedural generation next time, or maybe a team.
Content generation by me once again just won't do ;_;
Also, I didn't test in ubuntu nor other OSs but Windows XP, so I'm not sure if it'll run. Hopefully it will.
I didn't packed everything in a .exe too -.-
Virtual Python - oh, nuts
Posted by Cable on 2009/09/05 21:27
Fibula - I think it's all finished.
Posted by fibula on 2009/09/05 20:14
Wizburg - Final version!
Posted by Cosmologicon on 2009/09/05 19:26