April 2007 challenge: “The only way is up”
Team Zankar II - The Revenge - Day N
Posted by atiaxi on 2007/04/05 01:46
PyBlockTower - Back on track?
Posted by Tigga on 2007/04/05 00:32
I've uploaded a toy. Build a tower (point and click). Have the tower fall over. There is wind to blow it over, as well as what you would expect - watch the clouds.
Tomorrow's (and probably Friday's) plan is to add some gamey type things. Most objectives will probably revolve around building a tower of a certain height, and having it stand above that height for a certain time, with a limit on the total amount of blocks available.
After that it's options and optimizations.
Dam Builder - end of day 4
Posted by faassen on 2007/04/05 00:28
End of day 4! A lot of progress was made, but there's still endless amount of work to be done too. Oh no! First some screenshot goodness:
This is starting to look a lot nicer. It has a lot of work done underneath. Among many other things:
- Many more animations were made and integrated
- pictures of materials were made and are shown in the game now.
- leaks show a lot more prettily
- the screen now scrolls around the beaver
- the beaver can build up the dam
- the beaver can fix leaks in the dam with a material of choice.
- we have the beginnings of a HUD display
Tomorrow we have to focus on integrating the last major gameplay elements and then we can start the endless tweaking of the game.
Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - Memories
Posted by tsmaster on 2007/04/04 23:42
Dashman DX - New demo. Now with animations!
Posted by buffi on 2007/04/04 22:33
Controls are still the same as the last demo.
Controls
* Left/Right arrow = move left/right
* Up arrow = Jump
* Spacebar = Dash
When walking, use dash to get a speedboost in that direction.
When jumping against a wall you can press Spacebar to walljump in the other direction
Fluffy Menace - Richard's Day 4
Posted by richard on 2007/04/04 22:08
That's all done now - the contract was signed yesterday. The new company took me out for drinks (and hence my productivity took a further dive for the day). But I still managed to get a few things done.
Importantly I got basic item pickup going and the status displays for indicating item collection. That's most of the way towards the goal of the game. There's a whole lot of additional gameplay that needs to be implemented.
The Villainy of Cat Food Inc. - Day 4 - Approaching the End
Posted by Zahmekoses on 2007/04/04 21:23
Code had the most progress today:
- The AI script is working just the way we wanted to have it... It works even better and created some interesting events we did not expect - but these just fitted :)
- Game Over Screen appears when Johnny or Evilguy get hold of you - splendid! :D
- A small scripted sequence now occurs at every level start
- Some corrections were made to improve/sort the code - mainly for better access... I think... Well, Serval assured me that this was done... I'll just believe her ;)
Art/Graphic progressed, but not as aspired:
- Scenery for Outro was generated
- The Character Johnny and Evilguy were drawn (both looking the same).
- ...
I also used some of my time today to search some soundfiles (from the databases listed on the pygame-resources page) we will use - Fortunately, we found all we need, so we just need to implement them.
Our remaining To-Do's for our last PyWeek Day tomorrow:
- Creating a second Chara-Set for Evilguy, so the player is able to tell the difference between Johnny and Evilguy
- Implementing Sound-Files
- Implementing new Chara-Graphic-Sets for Johnny and Evilguy
- Creating a larger transparent image for the outro (quite important)
- Implementing the Outro-Images and Scripting the whole Outro-Sequence (also important)
- Implementing the Title-Screen (still important)
- Creating some images where parts of the story will be told, we are not covering with the game we will send in for this challenge... We will cover those Story-Parts in a later version with an real intro and a real cutscene - that's for sure!
- (Maybe) creating another level (lowest priority)
- Creating some Credits
- Fiddling the whole package into the PyWeek Skellington
- Submitting the latest version as Final version
- Heading off into the Easter Holidays
We would finish - If we would have one or two more days ;o)
DarkVoid Productions - Day 4 - time is moving fast
Posted by Darky on 2007/04/04 20:29
Twenty Thousand Leagues under the Sea - Nautilus is implemented
Posted by allefant on 2007/04/04 18:40
Not much works, basically an OpenGL window which displays a deformed sphere.. but, I also have controls done (using quaternions), and three gauges (compass, incline, horizon) - the horizon I already knew how to make, it would have taken all day otherwise.
Next I need a 3d tilemap, where each cube has one of 6 water flow direction.. and the game will be about guiding the ship up before air runs out. The end of each level will be an air tank, and the surface for the last.
Dashman DX - Yay! Walkcycle stick-man-thingie pic!
Posted by buffi on 2007/04/04 18:29
Took me too long...
I really shouldn't do graphics