April 2011 challenge: “Nine Times”
The treacherous salsa dancer - First day impressions
Posted by yoldi on 2011/04/03 18:58
Well, firstly, "Nine times" was not my favourite theme (I was praying for "A fry cook on Venus" to win) but I didn't find too difficult to create an idea in my brain :-)
The story will be about a happy couple broken by a salsa dancer. After an incredible dancing, the girl fall in love with the salsa dancer, leaving the initial guy sad... but, in a dream, the Salsa King will give our protagonist the key to get his ex-girlfriend back: challenge the salsa dancer, and the winner of 9 dancings, will keep with the girl. Obviously, this will be the task of the player, help our newbie dancer to win the challenge and get the girl back.
Let's see how it will be implemented in the end.
For now, only a background of the salsa-bar where the action will take place (as screenshot) and very few programming: intro left to the end if I have time, a small menu, and the game start with the background; nothing else.
The story will be about a happy couple broken by a salsa dancer. After an incredible dancing, the girl fall in love with the salsa dancer, leaving the initial guy sad... but, in a dream, the Salsa King will give our protagonist the key to get his ex-girlfriend back: challenge the salsa dancer, and the winner of 9 dancings, will keep with the girl. Obviously, this will be the task of the player, help our newbie dancer to win the challenge and get the girl back.
Let's see how it will be implemented in the end.
For now, only a background of the salsa-bar where the action will take place (as screenshot) and very few programming: intro left to the end if I have time, a small menu, and the game start with the background; nothing else.
The Inferno - This is starting out worse than I expected!
Posted by Ryan42 on 2011/04/03 17:33
I FINALLY have an steady idea, but I haven't really started on the game yet. This is going to be a really long week.
Nine Times - Day 1
Posted by adrwen on 2011/04/03 17:31
Today I decided on a game, here's a brief description:
1. The player goes to sleep
2. The player is teleported across the globe to a television studio in northern Europe
3. It turns out you are a contestant in a very popular game show, "Nine Times WHAT?!?!"
4. A series of graphs are shown each depicting a function f(x) such that f(x) = 9 * g(x)
Your job is to identify g(x) in every graph, you are given a few alternatives to choose from
Every time you can identify the function, you will be awarded a small sum of money.
At first the graph is plotted in a very rudimentary manner, in order to identify all the graphs you
will have to upgrade your plotting equipment. Each upgrade costs a small amount of money, the
money is withdrawn from your prize money.
5. Finish with as much money as possible (1 000 000 SEK maximum)
Today, I have implemented the plotting device, even though I must say it's a bit shaky at the moment.
!!BREAKING NEWS!!
I don't have any classes on Wednesday! Awesome!
1. The player goes to sleep
2. The player is teleported across the globe to a television studio in northern Europe
3. It turns out you are a contestant in a very popular game show, "Nine Times WHAT?!?!"
4. A series of graphs are shown each depicting a function f(x) such that f(x) = 9 * g(x)
Your job is to identify g(x) in every graph, you are given a few alternatives to choose from
Every time you can identify the function, you will be awarded a small sum of money.
At first the graph is plotted in a very rudimentary manner, in order to identify all the graphs you
will have to upgrade your plotting equipment. Each upgrade costs a small amount of money, the
money is withdrawn from your prize money.
5. Finish with as much money as possible (1 000 000 SEK maximum)
Today, I have implemented the plotting device, even though I must say it's a bit shaky at the moment.
!!BREAKING NEWS!!
I don't have any classes on Wednesday! Awesome!
Disc - progress
Posted by devguy on 2011/04/03 17:25
Alright, what I'm considering for the game is just spam the number 9 everywhere. Nine screens with nine creatures with nine hitpoints, the game lasts nine minutes with a score out of nine.
As to gameplay, the image in my head is of a simplified RTS where you set attractive zones with left click and repulsive zones with right, and these zones have adjustable radii by holding the corresponding button. There will be different terrain spread across the nine screens and your creatures gain stats/appearance changes based on surrounding terrain. This lacks a win condition or any sort of challenge however, but it's what I'm concentrating on for now.
I'm using pyglet based on what people are saying in the message board, and it's working out great. Right now I've gotten my creatures, still labels for now, moving around and pecking at each other, running away when health is low.
Lemming - End of Day 1
Posted by superjoe on 2011/04/03 16:33
Status: Tired, Hungry, Have to Pee
Idea: Side scrolling platformer. You're an odd-shaped lemming-like creature leading a stampede of 9 clones. When you die control is instantly transferred to the next one behind you. Your death affects the environment, so a large part of the gameplay will be suiciding yourself in order to get the next guy behind you to safety. Dying should be fun and comedic.
Screenshot:
Video
Source code on GitHub
Lines of code so far: 612
Decided to go with a tile-based level format.
I got hung up for a while on pyglet's inverted Y axis but I'm getting used to it now.
Having some trouble keeping the frame rate up. I have it up to about 24 but that's not even with a complete level. I'm hoping I won't have to mess with OpenGL directly, as I always encounter bugs that take hours upon hours to find when I do. I'm using pyglet's batch sprite API currently.
Next up on the TODO list is to create more interesting tile types and implement the physics for them. Maybe then getting a parallax background going (hard part is finding/creating the art). I think I'll save animation for later. I'd rather focus on my strengths (programming) and get some good gameplay going, and then if I have time I can make the animation happen. Really wishing I had an artist on board at this point.
Well, time for an 8-hour nap and then it's back to work!
Idea: Side scrolling platformer. You're an odd-shaped lemming-like creature leading a stampede of 9 clones. When you die control is instantly transferred to the next one behind you. Your death affects the environment, so a large part of the gameplay will be suiciding yourself in order to get the next guy behind you to safety. Dying should be fun and comedic.
Screenshot:
Video
Source code on GitHub
Lines of code so far: 612
Decided to go with a tile-based level format.
I got hung up for a while on pyglet's inverted Y axis but I'm getting used to it now.
Having some trouble keeping the frame rate up. I have it up to about 24 but that's not even with a complete level. I'm hoping I won't have to mess with OpenGL directly, as I always encounter bugs that take hours upon hours to find when I do. I'm using pyglet's batch sprite API currently.
Next up on the TODO list is to create more interesting tile types and implement the physics for them. Maybe then getting a parallax background going (hard part is finding/creating the art). I think I'll save animation for later. I'd rather focus on my strengths (programming) and get some good gameplay going, and then if I have time I can make the animation happen. Really wishing I had an artist on board at this point.
Well, time for an 8-hour nap and then it's back to work!
tblob - Started development.
Posted by hidas on 2011/04/03 16:17
I finally thought of a good idea. You're a cowboy and you have to bring down criminals in your Old West town. Or something like that. I'll probably make some sort of shmup. I'm really running out of time. (to think of a good idea)
ROBOT - First :)
Posted by esehara on 2011/04/03 15:47
We are from Tokyo,Japan and We are interested in THINKING ABOUT GAME and MAKING GAME.
Please continue your favors toward you,Thanks ;)
We are making game :D !! We enjoy its challenge.
Please continue your favors toward you,Thanks ;)
We are making game :D !! We enjoy its challenge.
nutaxis - Shaky start...
Posted by nutaxis on 2011/04/03 13:01
Well it was a bit of a shaky start with pyglet and trying to think of something with the theme. However at the end of the day1 I've dropped back to pygame and have the basic core done. Got a player, scrolling background (go where ever you want atm), an enemy, some collision detection and a way to finish.
All very rough, but it's there. Just aiming to actually finish!
tblob - Don't have a game idea
Posted by hidas on 2011/04/03 12:43
I've got plenty of ideas, per se: a shmup where you only have nine bullets, a platformer where you can only jump nine times, or a RPG where the battle calculations are influenced by 9*something.
Also a sailboat, but who knows how the theme can be incorporated into that.
Also a sailboat, but who knows how the theme can be incorporated into that.
Nine Times - Weekdays
Posted by adrwen on 2011/04/03 11:24
So this is the first day of Pyweek! It seems nine times is not such a good theme after all, I just can't seem to get any cool ideas.
On a side note: It's actually quite funny that Pyweek starts on a Sunday, where I come from the week always starts on a Monday (although I know it doesn't in the rest of the world). The ISO also believes that weeks should start on Mondays.
On a side note: It's actually quite funny that Pyweek starts on a Sunday, where I come from the week always starts on a Monday (although I know it doesn't in the rest of the world). The ISO also believes that weeks should start on Mondays.