End of Day 1

Status: Tired, Hungry, Have to Pee

Idea: Side scrolling platformer. You're an odd-shaped lemming-like creature leading a stampede of 9 clones. When you die control is instantly transferred to the next one behind you. Your death affects the environment, so a large part of the gameplay will be suiciding yourself in order to get the next guy behind you to safety. Dying should be fun and comedic.

Screenshot:

Video

Source code on GitHub

Lines of code so far: 612

Decided to go with a tile-based level format.

I got hung up for a while on pyglet's inverted Y axis but I'm getting used to it now.

Having some trouble keeping the frame rate up. I have it up to about 24 but that's not even with a complete level. I'm hoping I won't have to mess with OpenGL directly, as I always encounter bugs that take hours upon hours to find when I do. I'm using pyglet's batch sprite API currently.

Next up on the TODO list is to create more interesting tile types and implement the physics for them. Maybe then getting a parallax background going (hard part is finding/creating the art). I think I'll save animation for later. I'd rather focus on my strengths (programming) and get some good gameplay going, and then if I have time I can make the animation happen. Really wishing I had an artist on board at this point.

Well, time for an 8-hour nap and then it's back to work!

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Comments

Nifty idea. 
I had performance problems with Pyglet when using VBOs on ATI drivers under Linux.

I had to monkey-patch Pyglet to disable the use of VBOs globally. Example code is in my previous game.
Thanks for the tip - I used your monkey-patching code but it doesn't make a difference for me. I'll keep it in the options in case it's an issue for somebody.
Great idea -- and I just discovered github through your post.  Thanks!