August 2010 challenge: “Caught”

Mousetrap - Conclusion

Posted by taejo on 2010/08/29 10:30

tl;dr: I've just submitted my final entry, and you can get it here

Everything went according to plan! I still have some unimplemented ideas, but last night I managed to add an extra level and fleshed out the story a little, so the game now comes to a meaningful end. The menu system finally allows all the usual things: restart level, restart game, quit.

I ended up doing all the art myself (thank you, Inkscape!) but I'm planning to team up with Jesse on a future game. Thanks to BlaQ_Phoenix, Paracetamol_Boy, Rain, tumbleweed, casted for testing and suggestions (but you should all play again, because I've fixed and added things).

I was away from an internet connection last night, so I've only submitted now, but that was probably a good thing.
 
And most importantly, I've been told it's fun to play! I hope you agree.

1 comment

Davide Rules - Small final update

Posted by ilseppia on 2010/08/29 10:02

Uploaded v1.1
  • Fixed a little bug on data path.
  • Added voice's waves visualization: I found hard to understand voice range without any hint. On the other side it was too easy with the "debug" visualization turned on (F12 key). So I made the voice range printed only once the command is already said. I think this is best solution.

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Unknown - DNF: Postmortem of our entry

Posted by Mat on 2010/08/29 09:52

I left it a bit late to start programming (saturday morning), so I didn't get to finish this entry before the deadline :(

The idea was that the player would be caught doing something or other at the beginning of the game and thrown in the dungeon, and then you can walk around and interact with the objects you find in a futile attempt to escape.

I was really annoyed I couldn't get something playable, because Cav did some great writing and music and it could have been quite fun. The main problem was I had no idea how to use the curses library, and couldn't find any examples that showed the correct way of doing things. Also, I realised like an hour before the deadline that no one who uses windows would be able to play the game, but whatever. If their operating system isn't appropriate for modern gaming then I can hardly be blamed for that.

I was also a bit confused about how we would get sound into a text based game. It looks like pyglet could have done what I wanted if I hooked all my stuff into its event loop, but all the functions to get input within curses block until a key is pressed, so it wouldn't have worked. I guess I would need to have a multi-threaded application running two event loops. Has anyone dealt with this problem before?

Here's a screenshot of the game as it is now:

4 comments

Doctor How Caught in Chaos Pool! - Just two stages...

Posted by ozroc on 2010/08/29 09:22

Some problems in my job didn't left me time to prepare more billiard shapes... But well, the game is playable and reasonably fun. Thank you all for the comments and hope you enjoy it.

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Shackled Stones - How do you do is Hajimemashite and Ni Hao Ma

Posted by infinip on 2010/08/29 07:03

Hi, I'm Fixception, Team Nerd Paradise's character artist.

Ah, in case you didn't see, our member list before is outdated.

  • blakeohare -- Project lead, main game designer, engine programmer, day saver
  • BrettS -- Level designer
  • Christine -- Level designer
  • Falun -- UI programmer, artist, dialogue writer, moral support (read: cheerleader)
  • fixception -- Character artist, dialogue writer
  • ikanreed -- Menu programmer, composer
  • Spears Dracona -- Pixel artist (sprites, tiles, backgrounds, everything)
  • yanyan -- Level Designer

I hope you enjoy (or will soon enjoy) Shackled Stones.

~ Fixception

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Airport Maddness - Final day

Posted by maral on 2010/08/29 05:50

I spent a loong time in a row working on my game, I started on Wednesday, so I had very little time... I wanted to make an easy game, which is fun to play, with pretty graphics, and finally I think I am really satisfied. I made two modes to the game, first as a single player, where you go by checkpoints and try to make it to the goal until the countdown is over. And, I can say, it's not that easy as it sounds. All the levels were designed by my brother Aron, so I am really greatful to him, cause he did really good job ;-)
I hope you will enjoy my game, it's very easy and able to extend with new levels or modes...

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Coffee Maker Time, Please wait. - Don't Caught any people in .... (Manila 823)

Posted by milker on 2010/08/29 05:47

at title.

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Trident Escape: The Dungeon of Destiny - Trident Escape - problems with music

Posted by adam on 2010/08/29 01:17

Barely an hour after release, we've had reports of a few people experiencing lock-ups when moving from one area of the game to another. We'll hopefully look into finding a proper solution soon, but in the meantime, if it's causing a problem for you, you may be able to work around it by deleting the music files from data/music. (If you don't want to play without the music, copy the files to your MP3 player!)

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Flight of the Pink Elephant - Save the Pink Elephant

Posted by cyhawk on 2010/08/29 00:55

I invite you to test Flight of the Pink Elephant, a game where you have to save your wife from the cannibals by trampling their huts and crunchy bodies!

I like to draw but going with blocky 3D saved a lot of time and worked out nicely this time. The game is simple and unpolished but I find some moments lovely (for example if you're running very fast and a cannibal lassoes you they can end up being dragged through the air) and it's a game insofar that you can win and lose and the outcome is correlated with your cunning. I haven't had time for pits, rocks, rivers, lions, jumping cannibals and pickups dropping from huts but the basic idea is still expressed.

I won't tinker with the gameplay but I'll upload another version tomorrow that has sound. We have some music composed but unrecorded and I love making goofy sound effects so we're going to allow ourselves this little slip. For stricter or more eager judges the silent version is already up! Enjoy!

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Trident Escape: The Dungeon of Destiny - Once again, its over

Posted by adam on 2010/08/29 00:48

Well, we had a smaller team and less time this PyWeek than on any of our previous attempts, but by applying a series of ruthless efficiency savings to our cooking, cleaning and laundry programme, we managed to find enough time to put a game together.

Trident Escape: The Dungeon of Destiny is an game of exploring dungeons and fighting monsters in the vein of Zelda, Gauntlet or Deadly Rooms of Death. Thrill to the perils of your tiny piscine protagonist as she attempts to spear her foes with her trident and hurl them to their doom!

(Shortly after we finished development, it was pointed out to us that the game is also an eerily good fit for the theme of the most recent Ludum Dare. Spooky.)

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