August 2009 challenge
RCr - RCr doesn't run on Windows..
Posted by ServalKatze on 2009/08/05 11:19
Traceback (most recent call last): File "main.py", line 36, in pyglet.resource.reindex() File "[..]\RCr\pyglet\resource.py", line 324, in reindex 'Backslashes not permitted in relative path' AssertionError: Backslashes not permitted in relative pathSo I replaced the following line in main.py:
os.path.join('cups', 'garden')with:
'cups/garden'And it ran fine. ^^
Panspermia - Dropping out
Posted by Cosmologicon on 2009/08/01 19:52
I have a bunch of notes on game design, so even though I don't have the game engine written, I feel like I've made progress the last few months. Maybe I'll work on it for warmup for the next Pyweek.
Anyway, good luck to the entrants who followed through! See you next time!
The Villainy of Cat Food Inc. - Final submission.. :)
Posted by ServalKatze on 2009/08/01 17:42
Finally a final!
I couldn't really test it with Python 2.6 and Pygame 1.9 (yet), but I hope it runs ok. Feel free to post here if think you're stuck in a level or if the game doesn't run at all.
Hope to see some more final submissions later.. ;)
-Serval
Please note that there are still some minor glitches with Guy's movement. Although I hope you won't notice.. *cough*
RCr - Final submission
Posted by jtietema on 2009/07/31 15:10
To list a few:
- fix crash due to extreme texture sizes not fitting in video memory
- much improved shop
- a loading screen :-)
- lots of small improvements
Still I hope you all like it and I'm looking forward to the other entries :-)
Evil - Dropping out
Posted by Tee on 2009/07/27 13:23
The Villainy of Cat Food Inc. - Progress...
Posted by ServalKatze on 2009/07/19 00:37
Finally our game is taking shape. I had to start from scratch because the old code was too horrible.. We already have more levels, animated characters, etc. It's almost fully playable, but the outro isn't quite done yet.
Still to do:
- Some catscene graphics
- Savegame
- Highscore
- Bug-hunting
- Some sounds are still missing
- More music
Myna Weft Golf - MWG 0.6
Posted by gcewing on 2009/07/16 07:05
Rose Ninja 2 - I'm Ready -- Here We Go!
Posted by Akake on 2009/06/25 14:03
In the remaining month, well, I hope to have SOMETHING! Hahaha...
Really, though, I seem to wind up in this spot alot. Ah well, I work best under pressure anyways.
So, hello again. I'm ready to rock.
---Akake
Panspermia - Got myself a framework
Posted by Cosmologicon on 2009/05/31 04:50
I only have three UI screens: the title screen, the gameplay screen, and the settings popup screen (currently just the screen resolution). Still, the interaction is fairly complex. For instance, when the screen resolution is changed, both the settings screen and the screen underneath need to be redrawn. Given that, I'm pretty satisfied with how it's turning out.
I'm uploading this framework so that I can test out the resolution settings on different computers. If you want to test it for bugs, get it here.
62 days left. So far it's been slow and steady. At the current rate, I estimate I'll be able to finish what I have in mind by then. But we'll see!
IP Saints - Starting slow
Posted by shundread on 2009/05/25 19:29
There's still a long way to go, but I have time now. I've just scrapped most of the code of IP Saints, though I'll probably scrap a few more pieces of code by the end of the week.
I'll be starting with redefinition of a basic UI. Once again using Simple Pygame Gui as basis for the code, though this time I might also take a look into version 2 of spg. Both seem to cover what I need, with the exception of (I don't know why), fixed-position windows.
For the next few days I'll be monkeying around with the styles and try to get something that feels right for the game. In my Pyweek entry it was kinda obvious that I had no time to worry about customizing the UI for my game and I didn't like that.
I'll be posting screenshots of my style experiments to the diary.