August 2009 challenge

RCr - RCr doesn't run on Windows..

Posted by ServalKatze on 2009/08/05 11:19

I got this error:
Traceback (most recent call last):
  File "main.py", line 36, in 
    pyglet.resource.reindex()
  File "[..]\RCr\pyglet\resource.py", line 324, in reindex
    'Backslashes not permitted in relative path'
AssertionError: Backslashes not permitted in relative path
So I replaced the following line in main.py:
    os.path.join('cups', 'garden')
with:
    'cups/garden'
And it ran fine. ^^

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Panspermia - Dropping out

Posted by Cosmologicon on 2009/08/01 19:52

Stuff came up. I hope to keep working, but it won't happen by the deadline. Yeah yeah, you know how it is.

I have a bunch of notes on game design, so even though I don't have the game engine written, I feel like I've made progress the last few months. Maybe I'll work on it for warmup for the next Pyweek.

Anyway, good luck to the entrants who followed through! See you next time!

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The Villainy of Cat Food Inc. - Final submission.. :)

Posted by ServalKatze on 2009/08/01 17:42

Finally a final!

I couldn't really test it with Python 2.6 and Pygame 1.9 (yet), but I hope it runs ok. Feel free to post here if think you're stuck in a level or if the game doesn't run at all.

Hope to see some more final submissions later.. ;)

-Serval

Please note that there are still some minor glitches with Guy's movement. Although I hope you won't notice.. *cough*

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RCr - Final submission

Posted by jtietema on 2009/07/31 15:10

Well not as final as planned, but it has some significant improvements over the previous Pyweek version.

To list a few:
  • fix crash due to extreme texture sizes not fitting in video memory
  • much improved shop
  • a loading screen :-)
  • lots of small improvements
Unfortunately we did not finish our Pymunk version with cool physics and the game still lacks polish. I guess thats our weak spot there ;-)

Still I hope you all like it and I'm looking forward to the other entries :-)

1 comment

Evil - Dropping out

Posted by Tee on 2009/07/27 13:23

Unfortunately, I've been busy lately with other things and suddenly I realized the deadline was near. Maybe I'll finish this another time, I still think it has potential. See you all in the next Pyweek.

1 comment

The Villainy of Cat Food Inc. - Progress...

Posted by ServalKatze on 2009/07/19 00:37

Finally our game is taking shape. I had to start from scratch because the old code was too horrible.. We already have more levels, animated characters, etc. It's almost fully playable, but the outro isn't quite done yet.

Still to do:

  • Some catscene graphics
  • Savegame
  • Highscore
  • Bug-hunting
  • Some sounds are still missing
  • More music
Maybe I'll even get to create a windows package before the deadline. ;)

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Myna Weft Golf - MWG 0.6

Posted by gcewing on 2009/07/16 07:05

The ability to push balls against walls broke level 4, so I've modified it slightly.

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Rose Ninja 2 - I'm Ready -- Here We Go!

Posted by Akake on 2009/06/25 14:03

I'm back from a long hiatus, and have gotten over being sick of Rose.

In the remaining month, well, I hope to have SOMETHING! Hahaha...

Really, though, I seem to wind up in this spot alot. Ah well, I work best under pressure anyways.

So, hello again. I'm ready to rock.

---Akake

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Panspermia - Got myself a framework

Posted by Cosmologicon on 2009/05/31 04:50

No gameplay yet; I'm starting from scratch on the user interface. This aspect has always seemed very ad hoc to me, but this time I've managed to modularize it to my satisfaction.

I only have three UI screens: the title screen, the gameplay screen, and the settings popup screen (currently just the screen resolution). Still, the interaction is fairly complex. For instance, when the screen resolution is changed, both the settings screen and the screen underneath need to be redrawn. Given that, I'm pretty satisfied with how it's turning out.

I'm uploading this framework so that I can test out the resolution settings on different computers. If you want to test it for bugs, get it here.

62 days left. So far it's been slow and steady. At the current rate, I estimate I'll be able to finish what I have in mind by then. But we'll see!

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IP Saints - Starting slow

Posted by shundread on 2009/05/25 19:29

There's still a long way to go, but I have time now. I've just scrapped most of the code of IP Saints, though I'll probably scrap a few more pieces of code by the end of the week.

I'll be starting with redefinition of a basic UI. Once again using Simple Pygame Gui as basis for the code, though this time I might also take a look into version 2 of spg. Both seem to cover what I need, with the exception of (I don't know why), fixed-position windows.

For the next few days I'll be monkeying around with the styles and try to get something that feels right for the game. In my Pyweek entry it was kinda obvious that I had no time to worry about customizing the UI for my game and I didn't like that.

I'll be posting screenshots of my style experiments to the diary.

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