PyWeek - Pirate Flow - feedback
Really nice-looking little game.
Some behaviours are strange and look like small bugs: some positions are not reachable, and you can go outside the screen.
You could have used further the theme by having some flow in some areas.
The graphics are very nice.
The game's graphics are nice, especially the land transitions and flowy water, and overall, the game is good. Here is my only criticism:
The controls are a bit weird. The ships all move in jumps, implying a NecroDancer-like fast turn-based game, but you can hold down the keys to move (which doesn't always work with multiple keys) and there's no clear grid, which makes it hard to get the power-ups and to align yourself with the cannons to hit them.
had to fix this in run_game.py line 531 (in the Level.load_file()):
parser.read_file(codecs.open(filename, "r", "utf8"))
Otherwise I gut an encoding error.
Nice game, could have had more levels.
Nice game. I felt that it was fun and not too hectic. I was able, once at the beginning, to get lost off the map, but I was able to find my way back.
There is not much to do.
Cute, I appreciated the achievements, although I couldn't get close to achieving much.
Was pretty fun, but I had a lot of trouble trying to get the objective for destroying six cannons: had no idea how to get them: couldn’t shoot them with my cannon and couldn’t get them to blow each other up: not sure if this was a bug, or if I missed something here. Choice of graphics and sound/music was good.
A great looking game. I managed to sail off the top of the screen and couldn't find a way to get back on again despite the screen obviously scrolling as I was moving!
The graphics and sound are great: it really feels like an enticing (and dangerous) world to explore.
The controls are a little fiddly - somehow it was really hard to line up on the grid square you want to be on for shooting or collecting an item, and due to not being able to spin 180° on the spot I found myself looping around several times to try to line up. It felt very boat-like though; perhaps it was intentional :)
Good good but sometimes hard to hit things because position of ship a little off and have to do a turn spin.
The game looks great. Controls were a bit confusing; I thought at first the game was glitching out until I realised that the directional controls were absolute but that the key in opposite direction you were facing was disabled, and that you needed to be at a fixed distance from the target for the cannonball to hit. The somewhat strange way that the ship moves, the fast speed of the water and the weird music combined to make this a bit of a surreal experience overall. I do think it has a lot of potential, if the mechanics are changed a bit and the control scheme is improved, so I'm still giving it a good score.
Pretty well made game. I'm not too sure how well it fits the theme though. I'm marking DQ but really only half think that.
There are three objectives, but nothing happens when you reach them. Also there's only a single screen. Feels very uneventful.
Had some problems running the game (on windows), the map would not load, but telling it that the map file uses utf8 and not cp1252 fixed it (run_game.py, 532: parser.read(filename, encoding="utf8")).
Unfortunately the water graphic makes me dizzy, the control scheme makes me irritated.
The concept seemed interesting, but the execution i believe could definitely use some more time. Collision detection / turning seem to be a little off the mark for me.
This was cool, but I would have had more fun if it weren't some issues with the controls. My boat wouldn't align with some of the items and cannons, which got annoying quickly. I like how well polished it is and I enjoyed exploring around. Control issues aside, this game looks solid. (By the way, I had to replace the unicode star and heart in the level file to make it work.)